FLIPPD
Main
  • Feed
  • Games & Tips
  • Find Local Games
  • Events & Tournaments
  • Pinball News
  • Flippd Blog
Account
  • Settings
  • Submit Feedback
  • Patreon
Flippd Logo
© 2026 Flippd. All rights reserved.

Site Links

  • About
  • Contact
  • DMCA
  • Privacy Policy
  • Terms of Service

Affiliates

  • Locations by Pinball Map
  • Game Data from OPDB
  • Images from IPDB
  • Tips / Tournaments from MatchPlay
  • Tournaments from IFPA

Join Us

Pinball news
FeedGames
EventsSign in
Games & Tips
>
Fireball II
>
Tips

PinTips

multiball
2
Hit Top left targets to light locks, lock balls in VUKs, hit again to release balls.
general
2
Don't forget about center post kicker!
general
1
Unused Little Devil Credits (used to operate kicker post) are paid out in ball 3 bonus (10k each), so be sure not to tilt if you need them!
multiball
1
Once at least one ball is locked, the next lock target completion will release all locked balls.
general
1
One of the saucers is always lit for FIREBALL bonus collect. It collects with bonus x. Lighting lock makes collecting way easier
general
1
Center target bank adds 2 demon credits and a Doomsday bonus x
general
1
ABCD advances Fireball bonus x
general
1
Shatz (shoot opposite inlane) to get C and D and to build up Fireball bonus