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Fireball II
BALLY · 1980

Fireball II

Unlike other Bally electronic pinball games, their documentation for this game shows the model number only as 1219, not 1219-E. According to Pinball Memories, Norm Clark was head of design at Bally when this game was made and insisted that it have the animated captive ball feature. This feature had appeared earlier on Williams' 1971 'Doodle Bug', a game he designed.

Image # 4203: Fireball II Flyer, Front
Image # 4204: Fireball II Flyer, Back
Image # 7253: Fireball II Backglass
Image # 7258: Fireball II Cabinet
Image # 11068: Fireball II Promotional Photo
Image # 11069: Fireball II Press Release
Image # 28501: Fireball II Backglass Detail
Image # 40266: Fireball II Illuminated Playfield 
(The factory mylar has been removed from this playfield. The drop targets and bumper caps are after-factory manufacture using Bally's original dies.)
Image # 40267: Fireball II Illuminated Upper Left Playfield 
(The factory mylar has been removed from this playfield. The drop targets and bumper caps are after-factory manufacture using Bally's original dies.)
Image # 40268: Fireball II Illuminated Upper Right Playfield 
(The factory mylar has been removed from this playfield. The drop targets and bumper caps are after-factory manufacture using Bally's original dies.)
Image # 40269: Fireball II Illuminated Upper Playfield 
(The factory mylar has been removed from this playfield. The drop targets and bumper caps are after-factory manufacture using Bally's original dies.)
Image # 40270: Fireball II Illuminated Lower Playfield 
(The factory mylar has been removed from this playfield. The black rings around the bonus inserts were repainted.)
Image # 40271: Fireball II Illuminated Playfield - Detail 
(The factory mylar has been removed from this playfield.)
Image # 40272: Fireball II Instruction Card
Image # 68083: Fireball II Blank Playfield 
(This playfield was described to us as New Old Stock.)
Image # 68084: Fireball II Blank Playfield - Reverse 
(This playfield was described to us as New Old Stock.)
Images provided by ipdb.org

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PinTips

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multiball
2
Hit Top left targets to light locks, lock balls in VUKs, hit again to release balls.
general
2
Don't forget about center post kicker!
general
1
Unused Little Devil Credits (used to operate kicker post) are paid out in ball 3 bonus (10k each), so be sure not to tilt if you need them!
multiball
1
Once at least one ball is locked, the next lock target completion will release all locked balls.

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