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multiball
4
"Smart Missile" will start multiball if multiball is lit. Multiball lights on ball three if you did not successfully light it manually.
general
2
Ramp lights modes on top-left scoop. Hit scoop to start modes. Like in TAF, the next mode can be lit while a current mode is running.
general
2
Drop target bank will reset if you hit the wall behind it, so accurate shots are required for drop target completion.
general
1
Hitting the far right scoop during modes collects the "Wild Card" and enacts rewards specific to each mode (raise point value, etc).
multiball
1
Completing the drop target bank lights lock on the crane. Collect two locks to boost the base jackpot value in the standard multiball.

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