"Smart Missile" will start multiball if multiball is lit. Multiball lights on ball three if you did not successfully light it manually.
Ramp lights modes on top-left scoop. Hit scoop to start modes. Like in TAF, the next mode can be lit while a current mode is running.
Drop target bank will reset if you hit the wall behind it, so accurate shots are required for drop target completion.
Hitting the far right scoop during modes collects the "Wild Card" and enacts rewards specific to each mode (raise point value, etc).
Completing the drop target bank lights lock on the crane. Collect two locks to boost the base jackpot value in the standard multiball.