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Last Action Hero
DATA EAST · 1993

Last Action Hero

7.6 215 reviews

In the flyer, the Ripper light bulb caps on the card holder are yellow and the Smart Missile cap is red. However, the parts list on page 37 of the manual indicates the Ripper caps are red and the Smart Missile cap is yellow. Perhaps the manual is in error, as the games we have seen match the flyer. We previously listed the Manufacture Date as October, 1993. This game was produced from Aug-9-1993 to Oct-29-1993.

Image # 10108: Last Action Hero Crane
Image # 1369: Last Action Hero Backglass
Image # 3214: Last Action Hero Flyer, Front
Image # 3215: Last Action Hero Flyer, Back
Image # 10109: Last Action Hero Under playfield
Image # 10110: Last Action Hero Lower playfield
Image # 10111: Last Action Hero Upper playfield
Image # 17595: Last Action Hero Upper Playfield
Image # 17596: Last Action Hero Middle Playfield
Image # 17597: Last Action Hero Lower Playfield
Image # 17598: Last Action Hero Crane Detail
Image # 17600: Last Action Hero Lower Playfield
Image # 17601: Last Action Hero Machine
Image # 17602: Last Action Hero Cabinet - Left
Image # 17603: Last Action Hero Eyeball Targets Detail
Image # 17604: Last Action Hero Cabinet - Front
Image # 17605: Last Action Hero Backglass
Image # 24280: Last Action Hero Illuminated Backglass
Image # 24281: Last Action Hero Cabinet - Left
Image # 24282: Last Action Hero Cabinet - Right
Image # 24283: Last Action Hero Backbox - Left
Image # 24284: Last Action Hero Backbox - Right
Image # 26289: Last Action Hero Inside Backbox
Image # 28194: Last Action Hero Scoops and Ticket Detail
Image # 28195: Last Action Hero Flipper Area Detail
Image # 28196: Last Action Hero CRANE Drop Targets
Image # 28197: Last Action Hero Eyeball Targets
Image # 28198: Last Action Hero Pop Bumpers
Image # 48577: Last Action Hero Backglass
Image # 48578: Last Action Hero Cabinet - Front View
Images provided by ipdb.org

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PinTips

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multiball
4
"Smart Missile" will start multiball if multiball is lit. Multiball lights on ball three if you did not successfully light it manually.
general
2
Ramp lights modes on top-left scoop. Hit scoop to start modes. Like in TAF, the next mode can be lit while a current mode is running.
general
2
Drop target bank will reset if you hit the wall behind it, so accurate shots are required for drop target completion.
general
1
Hitting the far right scoop during modes collects the "Wild Card" and enacts rewards specific to each mode (raise point value, etc).

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