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secret
12
The magnet will shut off after 10 seconds of no switch hits. Cradle up and wait for it to turn off in order to make shots safely.
general
11
Chair starts modes. Either ramp lights chair. Modes can be stacked. If chair is unlit, the right inlane lights chair momentarily.
skillshot
7
Plunge for Thing saucer. If you plunge short and do not hit a switch, drain and the ball will come back to try again.
multiball
7
Hit bookcase to spell GREED. Lock ball at green lights. Start multiball by shooting electric chair or vault. Side ramp awards double jackpot
secret
5
3-way combo - Center ramp, left orbit, left ramp. 4-way combo - Add a swamp shot at the end of a 3-way combo for bigger points.
general
3
The chair scoop and bookcase are both safer to backhand. Try to follow up bookcase hits with Million Plus ramp shots.
general
3
Side red ramp (million plus) is usually late on the upper flipper. Flipping too early will go to the dangerous train shot.
general
3
Skill shot to side ramp. Hold up mini flipper. Catch on left flipper. Backhand chair. Dead bounce to right flipper. Shoot mini ramp. Repeat
general
2
On some machines, a chair kickout to a dead flipper bounce pass lines you up for a perfect shot to the extra ball mini ramp.
general
2
Bear kicks max out at 99. After that, every bear kick awards 5M, lights the chair and feeds the right flipper.

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