FLIPPD
Main
  • Feed
  • Games & Tips
  • Find Local Games
  • Events & Tournaments
  • Pinball News
  • Flippd Blog
Account
  • Settings
  • Submit Feedback
  • Patreon
Flippd Logo
© 2026 Flippd. All rights reserved.

Site Links

  • About
  • Contact
  • DMCA
  • Privacy Policy
  • Terms of Service

Affiliates

  • Locations by Pinball Map
  • Game Data from OPDB
  • Images from IPDB
  • Tips / Tournaments from MatchPlay
  • Tournaments from IFPA

Join Us

Pinball news
FeedGames
EventsSign in
Games & Tips
>
Godzilla (Pro)
>
Tips

PinTips

general
15
Shoot both ramps and then the scoop to start a Kaiju Battle.
skillshot
13
Huge but difficult secret skill shot: plunge behind upper paddle (Skill Shot #1) & then hit scoop. 11,000,000 x2, lights & collects Ally.
multiball
9
The add-a-ball for Godzilla MB is qualified by making 30 spins at the right spinner.
general
8
The ally Rodan starts 2X scoring for 60 seconds or until the ball drains.
skillshot
6
Short plunge skill shot to first switch not as lucrative but much easier than looping ball above upper flipper lane skill shot.
skillshot
4
Unique skillshot adds a +1x for the next one. go for short pl. mecha lower and sideline on ball 1 and 2 super skillshot + scoop on 3rd ball.
multiball
4
The Ally, Anguirus, allows the action button to act as a one-time add-a-ball during any Multiball.
general
4
The ally Mothra lights a ball save on the left outlane.
multiball
4
Shooting both ramps and then building enables Godzilla multiball locks. 3 shots to building to start.
general
4
Right flipper will cycle through allies when ally is lit - select the ally ability you like simply by flipping (I always choose Rodan for 2x playfield scoring) then shoot the scoop!