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multiball
7
Vengeance multiball: Hit the ship enough times and it'll open up. Hit it again to get a second ball. Hit ship again for multiball
general
5
Timing your shot for Warp 9.1 or 9.9 to coincide with any of the multiballs can pay off big with double scoring and big jackpots.
multiball
5
Klingon multiball: Complete green standups under side ramp to light locks. Lock ball in Enterprise of left saucer.
multiball
4
Modes can be completed during MB, so starting a mode before cashing MB is a solid strategy (esp. for Klingon, which covers all main shots)
multiball
4
Light Black Hole by hitting all orange matter targets. Hit lit Black Hole target during multiball to add a ball.
general
4
You can safely and consistently backhand the left spinner shot on the fly
general
4
The better you do in each Level One mode, the more points each mode's second shot will be in Kobayahsi Maru - up to 7.5 Million per shot.
general
4
Completing the same mode 3 times adds a permanent 2X multiplier to one of the main shots.
general
3
Completing the two light blue stand-up targets on the lower left of the game light Rescue.
general
3
Any shot that is part of a combo scores 2x. Big for Kobayashi (max 15M), Klingon Super JP (6.5M->12.5M) and defeating Vengeance (5M->10M).

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