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Flash
WILLIAMS · 1979

Flash

7.3 145 reviews

'Flash' was the first game from any manufacturer to have a dynamic background sound during gameplay. It is also the first game from any manufacturer to use Flash Lamps, which provide a temporary burst of flashing light intended primarily for the sake of its visual effect, in contrast to the usual playfield lamps that either provide constant general illumination or turn on and off only as indicators of specific playfield objectives or their point values. Designer Steve Ritchie comments:I "invented" background sound at Atari, but management wouldn't have it, so I asked Randy Pfeiffer to create a continuously cycling complex sound that increased in pitch and speed of cycling, and he did both. That changing background added a tension and excitement that was never present in earlier games. That sound also broadcasted how well the player was doing. If you heard the only game that made a background sound in an arcade at high pitch and a fast cycle, all eyes were on you, sometimes gathering a small crowd in those days. The production run of this game was far higher than previous Williams games. Steve Ritchie comments:Towards the end of the run of Flash, I asked Jack Mittel, then-VP of sales, why we wouldn't try to push past the 20,000 unit mark. He replied, "We want to leave the market wanting." Steve also tells us about the prototype backglass shown in this listing:We printed two backglasses in a blue background because management was scared that the black background wouldn't be accepted. We also printed two red ones. I owned them all, but both reds and one blue disintegrated as I unwrapped them after being in storage for 34 years. The ink was in a pile at the bottom of the package! No games were sent out with any color other than black background, which was widely accepted and dramatic when lit "back in the day." Reportedly, later production units had System 6 CPU boards. Steve tells us that a subsequent game "Super Flash" was contemplated in 1986 as a 'sequel' but never made it as far as the drawing board. ***** Production Run Records for Flash: 19505 total Sample run: 400 Production Start Date: Oct-27-1978 / Production End Date: Dec-18-1978 First ship date: Nov-7-1978 / Last ship date: Unknown, 1 game remained in inventory on Dec-28-1978 after which Daily Production Log records are missing. It likely shipped out with production games. Production Run: 19105 Production Start Date: Jan-29-1979 / Production End Date: Jul-30-1979 First ship date: Unknown / Last ship date: Unknown Product History Record for Flash: Quantity produced for USA/Canada: 10073* Quantity produced for export: 9432* Total quantity produced: 19505* Price to Distributor: $1277.00 *These quantities may be sales estimates.

Image # 19178: Flash Cabinet - Left
Image # 4636: Flash Flyer, Front
Image # 4637: Flash Flyer, Page 2
Image # 4638: Flash Flyer, Page 3
Image # 4639: Flash Flyer, Back
Image # 6677: Flash Backglass
Image # 6678: Flash Playfield
Image # 11225: Flash Promotional Photo
Image # 11226: Flash Press Release
Image # 15012: Flash Cabinet - Left
Image # 15013: Flash Cabinet - Right
Image # 15014: Flash Backbox - Left
Image # 15015: Flash Backbox - Right
Image # 15016: Flash Illuminated Backglass
Image # 15017: Flash Illuminated Playfield
Image # 19168: Flash Cabinet - Full View
Image # 19169: Flash Cabinet - Full View
Image # 19170: Flash Illuminated Front View
Image # 19171: Flash Illuminated Playfield
Image # 19172: Flash Playfield
Image # 19173: Flash Upper Playfield
Image # 19174: Flash Middle Playfield
Image # 19175: Flash Lower Playfield
Image # 19176: Flash Backglass
Image # 19177: Flash Cabinet - Right
Image # 19179: Flash Playfield - Detail
Image # 19180: Flash Backglass - Reverse
Image # 19181: Flash Behind Backglass
Image # 19182: Flash Inside Backbox
Image # 19183: Flash Behind Coindoor
Image # 19184: Flash Under Playfield
Image # 19185: Flash Inside Cabinet
Image # 19186: Flash Playfield - Ball View
Image # 19187: Flash Playfield - Illuminated Ball View
Image # 22670: Flash Blank Playfield
Image # 22671: Flash Blank Playfield - Backside
Image # 29077: Flash Blank Playfield
Image # 30356: Flash Backglass - Detail
Image # 31670: Flash Artist Signature on Backglass 
(Signature is located between 3rd And 4th display.)
Image # 45243: Flash Backglass
Image # 46499: Flash Backglass - Detail
Image # 46500: Flash Illuminated Lower Playfield
Image # 54085: Flash Playfield
Image # 54086: Flash Backbox - Right
Image # 54087: Flash Cabinet - Left
Image # 58458: Flash Prototype Blue Backglass 
(The sky is blue, not black. The designer autographed the upper left corner.)
Image # 59379: Flash Upper Left Plastic
Image # 59380: Flash Upper Right Plastic
Image # 59381: Flash Center Left Plastic
Image # 59382: Flash Center Plastic
Image # 59383: Flash Center Right Plastic
Image # 59384: Flash Left Slingshot Plastic
Image # 59385: Flash Right Slingshot Plastic
Image # 64307: Flash Backbox
Images provided by ipdb.org

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general
2
Completing drop targets on left lights the spinner.
skillshot
2
Using top R flipper you can clear all 3 drop targets at once and clear some of the 5-drop targets on the L at the same time.
general
1
The 5 bank drop targets can be backhanded for a very safe return feed -- get the ball rolling towards the tip of the flipper and then shoot once the ball starts rolling back towards a cradle.
general
1
Consider a soft plunge, to give you a head start on dropping the 5-bank. Unless, somehow, spinner is lit at the start of your ball!

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