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The Getaway: High Speed II
WILLIAMS · 1992

The Getaway: High Speed II

8.1 669 reviews

Doug Watson did the backglass art and Mark Sprenger did all other art. According to Doug Watson, it is Steve Ritchie in the driver's seat of the getaway car. This game uses the song, "La Grange" (by ZZ Top), as its theme song. ----- There are two versions of this game. The manufacturer's flyer shows the 1st version. In this listing, all photographic images are of the 2nd version unless marked '1st version". Notable differences between the versions are as follows: 1) 1st version was not diamond coated. 2) 1st version's five gear inserts do not have curved text above them saying "Redline RPM to Collect Gear Value" and the numbering below then is 1st, 2nd, 3rd, 4th, 5th, without the word "Gear" appearing with each one. The 2nd version has the curved text and the ordinal numbering includes the word "Gear" such as 1st Gear, 2nd Gear, etc. 3) 1st version has the word "Supercharger" in front of the supercharger ramp entrance. The 2nd version does not. 4) Added ball deflector to rear glass channel on later versions to prevent air balls from falling into cabinet (top left corner). 5) Bar code added to left return lane under diamond coat on later version. 6) 1st version used a standard 23/850 coil and bell armature assembly for the ball launcher. Later version used a much larger, more powerful assembly. 7) 1st version has a single playfield hinge, not allowing playfield to be pulled forward for servicing. Switches and brackets were also moved on later versions to suit later style playfield hinge system. The early version also has 2 extra GE lights on the right side of the playfield, but they were removed to fit the new hinge system. 8) 1st version cabinet front decal art shows the headlights of the car from the backglass and no wording. The 2nd version does not have the headlights and the name "The Getaway" was added under the coin door. ----- This game is renowned for blowing U20 on the MPU board. This is caused by balls getting stuck under slingshots, which can smash the bulb, shorting the bulb filament to the sling switch and instantly blowing U20. If you have a switch matrix problem that says "Ground Short" check under your slings for a lodged ball. If checking for voltage to "Mars Lamp" Red rotating light, the manual states 48VAC but the correct voltage is 20VAC. ----- Included in this listing are pictures of a prototype "mountain" that was not installed on production games. Reportedly, there were only twenty formed, with six of them cut and fitted for the game. Steve Ritchie comments:"The vacuform "mountain / tunnel" was deleted from the design as a cost reduction. Only a few were painted, and that was where the big cost savings came in. [The reported] quantity numbers sound right, but it was a long time ago."

Image # 4496: The Getaway: High Speed II Flyer, Front
Image # 4497: The Getaway: High Speed II Flyer, Back
Image # 6798: The Getaway: High Speed II Playfield
Image # 6799: The Getaway: High Speed II Playfield Detail
Image # 6800: The Getaway: High Speed II Under Playfield
Image # 6801: The Getaway: High Speed II Inside Backbox
Image # 6802: The Getaway: High Speed II Cabinet
Image # 8635: The Getaway: High Speed II Backglass
Image # 8636: The Getaway: High Speed II Full Machine
Image # 8637: The Getaway: High Speed II Cabinet Right
Image # 8638: The Getaway: High Speed II Cabinet Left
Image # 8640: The Getaway: High Speed II Playfield
Image # 8641: The Getaway: High Speed II Middle Playfield
Image # 9781: The Getaway: High Speed II Backbox
Image # 9782: The Getaway: High Speed II Upper Playfield
Image # 9783: The Getaway: High Speed II Lower Playfield
Image # 21951: The Getaway: High Speed II Full Machine
Image # 21952: The Getaway: High Speed II Cabinet - Front
Image # 21953: The Getaway: High Speed II Cabinet - Left
Image # 21954: The Getaway: High Speed II Backbox - Left
Image # 21955: The Getaway: High Speed II CAbinet - Right
Image # 21956: The Getaway: High Speed II Backbox - Right
Image # 21957: The Getaway: High Speed II Cabinet - Rear
Image # 21958: The Getaway: High Speed II Upper Playfield
Image # 21959: The Getaway: High Speed II Lower Playfield
Image # 21960: The Getaway: High Speed II Lower Right Playfield
Image # 21961: The Getaway: High Speed II Middle Right Playfield
Image # 21962: The Getaway: High Speed II Upper Right Playfield
Image # 21963: The Getaway: High Speed II Lower Left Playfield
Image # 21964: The Getaway: High Speed II Middle Left Playfield
Image # 21965: The Getaway: High Speed II Upper Left Playfield
Image # 21966: The Getaway: High Speed II Pop Bumpers
Image # 21967: The Getaway: High Speed II Playfield Detail
Image # 21968: The Getaway: High Speed II Playfield Detail
Image # 21969: The Getaway: High Speed II Playfield Detail
Image # 21970: The Getaway: High Speed II Playfield Detail
Image # 21971: The Getaway: High Speed II Playfield Detail
Image # 21972: The Getaway: High Speed II Backbox Electronics
Image # 21973: The Getaway: High Speed II Playfield Underside
Image # 21974: The Getaway: High Speed II Cabinet - Inside
Image # 21975: The Getaway: High Speed II Playfield
Image # 21976: The Getaway: High Speed II Backbox
Image # 32051: The Getaway: High Speed II Prototype Mountain
Image # 32052: The Getaway: High Speed II Prototype Mountain - Ball View
Image # 36826: The Getaway: High Speed II Backglass
Image # 37125: The Getaway: High Speed II 2nd Version Blank Playfield 
(This playfield has the Diamond Plate coating.)
Image # 37126: The Getaway: High Speed II 2nd Version Blank Playfield - Reverse 
(This playfield has the Diamond Plate coating.)
Image # 37127: The Getaway: High Speed II 2nd Version Blank Playfield - Top 
(This playfield has the Diamond Plate coating.)
Image # 37128: The Getaway: High Speed II 2nd Version Blank Playfield - Middle 
(This playfield has the Diamond Plate coating.)
Image # 37129: The Getaway: High Speed II 2nd Version Blank Playfield - Bottom 
(This playfield has the Diamond Plate coating.)
Image # 37130: The Getaway: High Speed II 2nd Version Blank Playfield - Diamond Plate Marking 
(This playfield has the Diamond Plate coating.)
Image # 37131: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 37132: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 37133: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 37134: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 37135: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 37136: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 37137: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 37138: The Getaway: High Speed II 2nd Version Blank Playfield - Detail 
(This playfield has the Diamond Plate coating.)
Image # 45329: The Getaway: High Speed II Diamond Plate Playfield
Image # 45330: The Getaway: High Speed II Instruction Card
Image # 45331: The Getaway: High Speed II Inside Backbox
Image # 45332: The Getaway: High Speed II Inside Backbox - Detail
Image # 48591: The Getaway: High Speed II Cabinet - Left
Image # 48592: The Getaway: High Speed II Cabinet - Front View
Image # 51273: The Getaway: High Speed II Cabinet Front - First version
Image # 81223: The Getaway: High Speed II 1st Version Playfield Art
Image # 81224: The Getaway: High Speed II 1st Version Playfield Inserts
Image # 81225: The Getaway: High Speed II 1st Version Cabinet - Front
Image # 81226: The Getaway: High Speed II 1st Version Auto Launch Coil
Image # 81227: The Getaway: High Speed II 1st Version Stripped Playfield
Images provided by ipdb.org

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PinTips

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general
8
Shift up to 5th gear before video mode starts for maximum points (~26-27m). Easiest strategy is to stay between the left 2 lanes.
secret
7
During the 2nd ball lock animation, if there are three cop cars in front of the donut shop, move the shifter up and down for "Secret Mania"
general
5
Be extra careful abusing the ball save for RPMs when there's 2 balls locked, the ball takes an age to make its way through the empty trough.
skillshot
4
After plunging, you can intentionally drain a couple times for free RPMs from the ball save. Don't push your luck, you're risking your ball.

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