Shoot the lit standup targets to increase the value of the under-playfield captive ball mech from 10-100-1000-10000.
Shoot the Ctr standup to start the under-playfield ball scoring. It continues until drain or Stop Doodle Bug is hit.
Pops and upper rubbers around eject hole cycle advance hole value. Far right (red) award is 5000 points, which can win games
Hit center target to start doodle bug, which will score points continuously until you hit a side lane, upper rubber, or drain.
Complete 1-4 by hitting targets or going in eject hole to increase doodle bug scoring
Dipsy Doodle: 1-4 targets are worth 1k on their own, which adds up
Side lanes raise center puck, starting doodle bug or hitting rubbers below 1+4 targets drops it
Plunging and cycling the top awards can lead to lit pop bumpers or 5k. The saucer also advances the 1-2-3-4 progression.
"Stop Doodle Bug" is worth 1,000 points, along with the 1-4 targets. Sometimes, constantly stopping the Doodle Bug is more lucrative!
If the post is up, use controlled flips to pick off 1-4/Stop Doodle Bugs. Watch out for the flipper-sling gap!