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general
1
Shoot the lit standup targets to increase the value of the under-playfield captive ball mech from 10-100-1000-10000.
general
1
Shoot the Ctr standup to start the under-playfield ball scoring. It continues until drain or Stop Doodle Bug is hit.
skillshot
1
Pops and upper rubbers around eject hole cycle advance hole value. Far right (red) award is 5000 points, which can win games
general
1
Hit center target to start doodle bug, which will score points continuously until you hit a side lane, upper rubber, or drain.
general
1
Complete 1-4 by hitting targets or going in eject hole to increase doodle bug scoring
general
1
Dipsy Doodle: 1-4 targets are worth 1k on their own, which adds up
general
1
Side lanes raise center puck, starting doodle bug or hitting rubbers below 1+4 targets drops it
skillshot
1
Plunging and cycling the top awards can lead to lit pop bumpers or 5k. The saucer also advances the 1-2-3-4 progression.
general
1
"Stop Doodle Bug" is worth 1,000 points, along with the 1-4 targets. Sometimes, constantly stopping the Doodle Bug is more lucrative!
general
1
If the post is up, use controlled flips to pick off 1-4/Stop Doodle Bugs. Watch out for the flipper-sling gap!

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