Jack Haegar sculpted the skull cave. Irv Grabel made the boogie monster mechanism. Mark Ritchie and Elvira (Cassandra Peterson) provided character voices for this game. The "broken bones" on the plastics are an inside joke about Dennis Nordman's motorcycle accident, which occurred during the development of Elvira. We had heard that Steve Ritchie had helped out on this game during Nordman's convalescence. Steve Ritchie gave us his comments:I didn't really do that much work on Elvira. Dennis' original whitewood work was very close to what Elvira is today. I smoothed it out a bit here and there, but Greg Freres assumed the duties of team leader on Elvira, and I worked with him to get the game in production. This is what I remember to be true, but you should confirm this with Dennis. Dennis Nordman adds his comments:My whitewood was essentially finished when I crashed but Steve, Mark [Ritchie], and Jim Patla stepped in to get it finished and refine some areas. Patla took over the management duties and Mark and Steve helped out. My memory tells me that Jim Patla did much of the work and I think I listed him as part of the design team for this reason. Mark Penacho was the programmer. Artist Greg Freres tells us that for the backlass characters of the Wolfman and Dracula, he used photos of Dennis Nordman and Jim Patla, respectively. He also used artist Tim Elliot as a photo model for the Frankenstein pizza delivery guy. Production Run Records for Elvira and the Party Monsters: Production Start Date: Sep-5-1989 Production End Date: Nov-17-1989 Production Run Quantity: 4000 First ship date: Sep-5-1989 Last ship date: Dec-7-1989