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Lights...Camera...Action!
Lights...Camera...Action!
GOTTLIEB

Lights...Camera...Action!

1989opdb · GrlZe-MQY0Y

Uses two 20-digit, alpha-numeric (with commas), blue Futaba displays. Brian R. Johnson shared with us his participation in making this game:Many moons ago I spent a summer as a freelance illustrator for Gottlieb. My big project was doing pencils and inking for "Lights Camera Action". I also painted the top layer of the backglass as well as the animated gun fighting characters. Constantino Mitchell was the art director and painted the San Francisco skyline, but I did the rest. Oh, and he drew the playfield "Hot babe" characters because the big wigs didn't feel my women were sexy enough. So now you have this MAD Magazine-ish looking art with a few Nagel-esque looking women thrown in.

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IMAGES

Image # 32625: Lights...Camera...Action! Illuminated Front View
Image # 5116: Lights...Camera...Action! Flyer, Front
Image # 5117: Lights...Camera...Action! Flyer, Back
Image # 24017: Lights...Camera...Action! Cabinet - Left
Image # 24018: Lights...Camera...Action! Backbox - Left
Image # 24019: Lights...Camera...Action! Topper
Image # 24020: Lights...Camera...Action! Playfield - Oblique View
Image # 24021: Lights...Camera...Action! Upper Playfield
Image # 24022: Lights...Camera...Action! Lower Playfield
Image # 24023: Lights...Camera...Action! Backglass
Image # 24024: Lights...Camera...Action! Rotating Playfield (Ramp)
Image # 24025: Lights...Camera...Action! Rotating Playfield (Loop)
Image # 24026: Lights...Camera...Action! Million Loop
Image # 24027: Lights...Camera...Action! Playfield
Image # 24028: Lights...Camera...Action! Cabinet - Full View
Image # 25071: Lights...Camera...Action! Backbox Animation - Detail
Image # 25072: Lights...Camera...Action! Backbox Animation - Detail
Image # 31270: Lights...Camera...Action! 'Ace' Target Detail
Image # 31271: Lights...Camera...Action! Gottlieb Target Detail
Image # 31325: Lights...Camera...Action! Gunfight Sticker 
(Located on rotating playfield ramp.)
Image # 31326: Lights...Camera...Action! Jackpot Sticker 
(Located behind center targets.)
Image # 31327: Lights...Camera...Action! Backbox 'Cop' Animated Character 
(Actual size 171 mm x 212 mm.)
Image # 31328: Lights...Camera...Action! Backbox 'Bad Guy' Animated Character 
(Actual size 178 mm x 230 mm.)
Image # 31329: Lights...Camera...Action! Rotating Playfield 'Helico' Plastic 
(Actual size 113 mm x 151 mm.)
Image # 32624: Lights...Camera...Action! Cabinet - Front View
Image # 32626: Lights...Camera...Action! Illuminated Backglass - Detail
Image # 32627: Lights...Camera...Action! Illuminated Backglass - Detail
Image # 32628: Lights...Camera...Action! Illuminated Backglass - Detail
Image # 41273: Lights...Camera...Action! Cabinet Showing Designer Name 
(The designer's name is discreetly spelled out using rocks.)
Image # 46295: Lights...Camera...Action! Middle Playfield - Detail
Image # 52690: Lights...Camera...Action! Backglass
Image # 52691: Lights...Camera...Action! Upper Playfield
Image # 52692: Lights...Camera...Action! Middle Playfield
Image # 52693: Lights...Camera...Action! Lower Playfield
Image # 52694: Lights...Camera...Action! Playfield - Detail
Image # 52695: Lights...Camera...Action! Playfield - Detail
Image # 52696: Lights...Camera...Action! Instruction Card
Image # 63773: Lights...Camera...Action! Cabinet - Front View
Image # 63774: Lights...Camera...Action! Backbox - Right
Image # 63775: Lights...Camera...Action! Cabinet - Right
Image # 63776: Lights...Camera...Action! Cabinet - Front

Images via IPDB.org

Manufactured ByD. Gottlieb & Co.
DateJanuary 1989
TypeSS
IPDB ID1445
Players4

HIGH SCORES

REVIEWS

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PINTIPS

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multiball
2
The 4 green TOWN targets light lock. Lock via right hole/spinner. Shoot the 2nd ball into the top hole for 3 ball MB, otherwise 2 ball MB.
multiball
2
Most targets and banks are lit for points to flail at during MB. The right loop stays lit for 1M which is the biggest point value.
general
1
Gunfight (upper saucer) plays a backbox game where you need to out-draw a bad guy for Mystery (can be huge!). It gets harder over time.

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IN-DEPTH GAME GUIDES

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skillshot
1
Plunging the upper saucer is always good - it turns the Multiball into a 3 ball and awards a Gunfight otherwise.