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Voltan Escapes Cosmic Doom
Voltan Escapes Cosmic Doom
BALLY

Voltan Escapes Cosmic Doom

1978opdb · GrkW3-MD8RW

Allan Reizman, Engineering Lab Supervisor at Bally 1977-1983, tells us that some examples of Voltan were used to test a newly developed AS-2518-51 sound module. We asked him to tell us the story around it, to explain how it was different from what Voltan already had, and how owners could recognize one of these prototyped games. He responds:As you noted Voltan was produced with original analog sound board AS-2518-04. As you noted, the manual explains the limited settings with the dip switches, sounds, no sounds, or chime bells only. After Williams introduced Flash with its electronic programmable sounds and background sound effects, Bally quickly developed its own microprocessor controlled sound board. That board was introduced in Future Spa and was later incorporated into the Squawk and Talk speech board. Before we put that sound into production I led a research project to determine the effect of electronic sounds on the cashbox earnings of the game. We chose to experiment on Voltan because the game was performing poorly and was not scheduled to be further produced beyond its 330 game pilot run. I had a lab game and 2 maybe 4 field games modified by removing the analog sound card and replacing with the newly designed 6808 microprocessor card. These games were located at Aladdin�s Castle arcades in the Chicago area that were owned by Bally. My audio engineers hastily re-programmed the game for psychedelic electronic sounds replacing the crude analog notes with sci-fi like effect, worthy of science fiction. Interestingly, we chose not to include a background effect as to not tip off Williams we were going to have that with our next production game. After the modifications were complete, I monitored the previous and following 30 days of collections to determine if the sound upgrade would have an effect. The results showed a modest increase in plays. This was enough of an improvement, considering the poor earnings performance of Voltan, to justify the production of that sound system. The upgraded Voltans are identified by having the newer style sound board and special unlisted PROMS on the mother board. They were never de-modified although I left the old sound board and chips in the game should Aladdin�s have decided otherwise. I know there are at least 3 of these games in existence and possibly a fourth.

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IMAGES

Image # 2628: Voltan Escapes Cosmic Doom Cabinet - Front View
Image # 10578: Voltan Escapes Cosmic Doom Illuminated Front View
Image # 17857: Voltan Escapes Cosmic Doom Playfield
Image # 20316: Voltan Escapes Cosmic Doom Illuminated Playfield
Image # 20317: Voltan Escapes Cosmic Doom Illuminated Backglass
Image # 20318: Voltan Escapes Cosmic Doom Flippers
Image # 20319: Voltan Escapes Cosmic Doom Cabinet - Front
Image # 20320: Voltan Escapes Cosmic Doom Lower Left Playfield
Image # 20321: Voltan Escapes Cosmic Doom Lower Right Playfield
Image # 20322: Voltan Escapes Cosmic Doom Illuminated Front View
Image # 20323: Voltan Escapes Cosmic Doom Illuminated Playfield
Image # 20324: Voltan Escapes Cosmic Doom Backglass
Image # 20325: Voltan Escapes Cosmic Doom Upper Left Playfield
Image # 20326: Voltan Escapes Cosmic Doom Upper Right Playfield
Image # 30495: Voltan Escapes Cosmic Doom Backglass - Detail
Image # 31087: Voltan Escapes Cosmic Doom Player 4 - Detail
Image # 31088: Voltan Escapes Cosmic Doom Credit and Match - Detail
Image # 31089: Voltan Escapes Cosmic Doom Cabinet - Left
Image # 31090: Voltan Escapes Cosmic Doom Backbox - Left
Image # 31198: Voltan Escapes Cosmic Doom Player 1 - Detail
Image # 31199: Voltan Escapes Cosmic Doom Player 2 - Detail
Image # 31200: Voltan Escapes Cosmic Doom Player 3 - Detail
Image # 31201: Voltan Escapes Cosmic Doom Instruction Card
Image # 61135: Voltan Escapes Cosmic Doom Artist Signature on Backglass 
(Located on the lower right of the Player 2 display.)
Image # 65195: Voltan Escapes Cosmic Doom Instruction Card

Images via IPDB.org

Manufactured ByBally Manufacturing Co.
DateJanuary 1978
TypeSS
IPDB ID2744
Players4

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PINTIPS

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general
1
Getting A, B, C, D lights 3X (There is no 2X).
general
1
Get all the planets (1-9) to increase held bonus to Jumbo (18,000), then Super (36,000). Combine with 3X for max points.

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