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wizard
6
During Sea of Simulation, shoot the right orbit to light Flynn's Arcade scoop. It will award you the next needed shot.
multiball
5
If you only need one more shot to light light cycle multiball you can plunge hard to get the light cycle shot behind the pop bumpers.
skillshot
5
Soft plunge for a safe feed to the flipper and a clean shot to Quora or left ramp
general
5
Any (combo of) shot(s) that ends with the upper ramp to left flipper enables an 'end of line' jackpot at the scoop. Big points to be had.
multiball
4
Quorra MB: grace period for add-a-ball is long. If 1 add-a-ball is left and all but 1 ball drain, shoot for center bank fast to continue MB.
general
4
During Quorra multiball, hit the center bank of standup targets three times to add a ball. This can be done twice per multiball.
general
4
Shooting lit yellow inserts lights light cycle multiball at scoop. Quorra shot to left of disc lights quorra multiball at scoop.
multiball
3
During Light Cycle MB, any three-way combo collects Super Jackpot and completes the mode. Example: left ramp, Quorra, side ramp.
general
3
Double Scoring from the TRON standups applies to the entire game, including Sea of Simulation awards. Start that first for more points!
skillshot
2
With just the right power plunge and possibly a nudge, you can hit the Gem switch off the plunge.

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