During Sea of Simulation, shoot the right orbit to light Flynn's Arcade scoop. It will award you the next needed shot.
If you only need one more shot to light light cycle multiball you can plunge hard to get the light cycle shot behind the pop bumpers.
Soft plunge for a safe feed to the flipper and a clean shot to Quora or left ramp
Any (combo of) shot(s) that ends with the upper ramp to left flipper enables an 'end of line' jackpot at the scoop. Big points to be had.
Quorra MB: grace period for add-a-ball is long. If 1 add-a-ball is left and all but 1 ball drain, shoot for center bank fast to continue MB.
During Quorra multiball, hit the center bank of standup targets three times to add a ball. This can be done twice per multiball.
Shooting lit yellow inserts lights light cycle multiball at scoop. Quorra shot to left of disc lights quorra multiball at scoop.
During Light Cycle MB, any three-way combo collects Super Jackpot and completes the mode. Example: left ramp, Quorra, side ramp.
Double Scoring from the TRON standups applies to the entire game, including Sea of Simulation awards. Start that first for more points!
With just the right power plunge and possibly a nudge, you can hit the Gem switch off the plunge.