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multiball
5
Hitting the ball back into the "Link" shot within a few seconds of starting link multiball will add-a-ball
multiball
3
Link and amp suit can be combined in either order.
general
3
Link multiball super jackpot and double super are high value shots in the game. Top lanes light shot doublers...double link asap
multiball
2
Link MB: Shoot Link repeatedly to start. Shoot Link to trap/add ball. Hit 15 lit jackpots, then Link again for 3M (double-able) super.
general
2
Moving insert on A M P 3 bank motor targets will drop bank in one hit similar to pinbot/Spideman etc.
multiball
1
Amp Suit: Spell AMP then shoot revealed standups 4x. Fifth shot to bullseye starts MB. Lit shots for JPs & doubles, then bullseye is super.
general
1
Completing top lanes lights shot doublers
multiball
1
Navi MB: Collect 6 chars then spell & shoot NAVI to start. After 6 JPs on red shots, spell NAVI for double JPs. Then super at unobt. target.
general
1
Stack Bomber Battle into Link or Amp for better points (Bomber maxes out at 1 mil a shot, with many shots always lit).
general
1
All modes can be stacked. Navi scoring must be ready (targets pulsing). Start seeds 1st, then Navi/Bomber/Banshee in any order, then mballs.

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