PinHub Logo
Twilight Zone
BALLY · 1993

Twilight Zone

8.7 1601 reviews

This game was part of Williams/Midway's "SuperPin" line of widebody games. Voice-over artist Tim Kitzrow provided the voice of Rod Serling. Rod Serling's likeness had to be licensed separately from the "Twilight Zone" name. Retrofit instructions for third playfield magnet (removed in production games) available here. An article by Ted Estes about designing Twilight Zone is available at GameRoom Magazine. Another article shows differences between prototype and production games. Here is an Italian language translation. Twilight Zone was originally to be the first game to use Williams' then-new DCS Sound System (which would actually be introduced for Williams' 1993 'Indiana Jones: The Pinball Adventure'), but due to time constraints concerning the production of the DCS board, the music was recomposed for the Yamaha YM2151/Harris CVSD audio board. It is also therefore the last game to use that audio board. We asked Chris Granner to tell us about the music for this game. He replies:The main play tune for TZ is a WPC (synthesized) version of the loooonnnng guitar solo section from Golden Earring's "Twilight Zone". The Jackpot tune is a WPC version of the CHORUS of that song, where you hear the main melody of the song. There are snippets and takeoffs from dozens of TV show moments, way too many to list. The actual AUDIO from either of these sources is NOT reproduced in TZ pinball. In this listing is an image of a playfield under blacklighting, revealing a serial number. We asked Pat Lawlor why the manufacturer did this. He replies:The reason for the serial numbers seems strange by today's standards. In 1992, Williams' agreement with its distributors gave them exclusive sales right to a territory. They did not have the right to sell outside of their territory. But some were doing just that. In order to track the game's origin from a distributor into the wild, the blacklight number was added. Williams knew where the game was originally shipped. If the game turned up outside of that territory, it was assumed that the distributor had "Bootlegged" the game outside of his territory. Then it was up to management to decide what penalty to incur on the offender. Remember, this was during a time when it was PROFITABLE to sell and operate pinball machines. This practice would be laughable today because ANY sale of a pinball machine is a good sale.

Image # 2546: Twilight Zone Translite
Image # 2547: Twilight Zone Flyer
Image # 3186: Twilight Zone Playfield 
(Note that the pop bumper caps do not match those shown in the flyer and do not match those awarded via the skill shots.)
Image # 3187: Twilight Zone Power Playfield
Image # 3188: Twilight Zone Backglass (Better Color Quality)
Image # 3202: Twilight Zone from WMS Mfg. 
(1 of 2 original design prototypes built directly from the whiteboard design. It is believed the picture of this prototype is from the game that stood in Ted Estes' office during the software design phase of development. Note that the bumper cap colors shown in this picture match the skill shot awards.)
Image # 3791: Twilight Zone Promo Coaster 1
Image # 3792: Twilight Zone Promo Coaster 2
Image # 3795: Twilight Zone German Flyer - Front
Image # 3796: Twilight Zone German Flyer - Back
Image # 3797: Twilight Zone Promo Key Fob
Image # 3798: Twilight Zone Promo Key Fob
Image # 3799: Twilight Zone Promo Key Fob
Image # 4124: Twilight Zone Flyer, Front
Image # 4125: Twilight Zone Flyer, Page 2
Image # 4126: Twilight Zone Flyer, Page 3
Image # 4127: Twilight Zone Flyer, Back
Image # 5276: Twilight Zone Cabinet - Front View
Image # 5277: Twilight Zone Playfield Piano Entrance
Image # 5278: Twilight Zone Left Upper Flipper
Image # 5279: Twilight Zone Close up Mini-Playfield
Image # 5280: Twilight Zone Slot Machine
Image # 5281: Twilight Zone Lower Playfield
Image # 5282: Twilight Zone Ball View
Image # 5283: Twilight Zone Gumball Machine
Image # 5621: Twilight Zone Backglass Sketch
Image # 8839: Twilight Zone Cabinet - Full View 
(Note that machine has a red shooter instead of the normal black shooter.)
Image # 8840: Twilight Zone Cabinet - Left
Image # 8841: Twilight Zone Cabinet - Right
Image # 8843: Twilight Zone Backbox
Image # 8845: Twilight Zone Playfield Slot Machine Entrance
Image # 8847: Twilight Zone Playfield - Detail
Image # 8848: Twilight Zone Playfield - Detail
Image # 8849: Twilight Zone Playfield - Detail
Image # 9847: Twilight Zone Blank Playfield
Image # 26192: Twilight Zone Inside Backbox
Image # 26193: Twilight Zone Under Lower Playfield
Image # 26194: Twilight Zone Under Upper Playfield
Image # 27902: Twilight Zone Powerball
Image # 37887: Twilight Zone Main Playfield Beneath Mini Playfield
Image # 37888: Twilight Zone Main Playfield Beneath Mini Playfield
Image # 38778: Twilight Zone Illuminated Sample Lower Playfield 
(Serial number 52920951930. Date of manufacture: 4/7/93.)
Image # 41425: Twilight Zone Cabinet - Front
Image # 41937: Twilight Zone Lower Playfield - Downfield View
Image # 47195: Twilight Zone Prototype Game - Playfield 
(Serial number X970000.)
Image # 49935: Twilight Zone Playfield Serial Number 
(This number appears only under blacklight. Serial number 202782.)
Image # 51439: Twilight Zone Early Production Clock 
(This white clockface was used on the first 2000-3000 games produced. It replaced the prototype clock face that showed a six-color pie chart instead of this numbered dial.)
Image # 54891: Twilight Zone Stripped Playfield
Image # 58974: Twilight Zone Illuminated Clock
Image # 58975: Twilight Zone Playfield - Detail
Image # 58976: Twilight Zone Playfield - Detail
Image # 58977: Twilight Zone Playfield - Detail
Image # 63043: Twilight Zone Translite
Image # 64079: Twilight Zone Backbox - Right
Image # 64080: Twilight Zone Cabinet - Front View
Image # 76026: Twilight Zone Flyer - Inside Fold 
(Pages 2 and 3.)
Image # 79583: Twilight Zone Prototype Game - Mini Playfield
Image # 79584: Twilight Zone Prototype Game - Mini Playfield Bracket
Image # 79585: Twilight Zone Prototype Game - Ramp Switch Cover
Image # 79586: Twilight Zone Prototype Game - Third Magnet
Image # 79587: Twilight Zone Prototype Game - Plastic
Image # 79588: Twilight Zone Prototype Game - Gumball Plastic With Sticker
Image # 79589: Twilight Zone Prototype Game - Second Opto
Image # 79590: Twilight Zone Prototype Game - Under Playfield
Image # 79591: Twilight Zone Prototype Game - Lamp Holder
Image # 79592: Twilight Zone Prototype Game - Lamp Holder
Image # 80644: Twilight Zone Playfield
Image # 80645: Twilight Zone Illuminated Playfield
Images provided by ipdb.org

Reviews

N/A

0

0

0

0

0

No reviews have been added for this machine yet.

PinTips

View all
secret
11
If you get a replay or extra ball due to score on bonus, press both fllippers as first reel stops for an extra 5 million
general
7
Shoot left ramp (GUM) and right ramp (BALL) to light locks. Lock balls by shooting upper right.
general
7
Do not tilt this game! Most of the modes and multiballs pay off big in bonus points.
general
7
Easier to make the camera shot if you hold upper left flipper up!

Featured Videos

In-Depth Game Guides

No guides have been added for this machine yet.

News Feed