If you pick Donatello at the start, one shot to the right ramp starts Turtle Power multiball. Other characters must shoot it four times.
For newbie players, Donatello is great. Multiball can be started with a single shot, and you’ll get a swing at your skillshot on launch.
Getting past four modes (either by completing them, running out of time or draining) lights Team Up multiball at the right ramp.
Light extra balls at the Van by starting modes (default: 2), collecting a number of Pizza Slices (default: 55) or from a Pict-O-Pop award.
Pizza MB: locking each ball locks in toppings (2, then 2, then 1). Pizza targets cycle unlocked toppings L to R. Pops change next toppings
TMNT has a great setting called “Target Time.” By changing it, you can get up to THREE MINUTES on your first ball! Good for learning table.
Try to lock in octopus as a pizza topping for Ninja Pizza MB. Then when it starts, shoot the spinner all day.
Completing training increases all scoring. 1st completion awards 10%, and maxes out at 30% after 3 completions. A successful completion also activates dimension x targets to start the lucrative, neutrino pizza party.
TPMB (Turtle Power) add-a-ball: hit the 4 turtle shots then right ramp.
Backhand shots are very viable in TMNT. The right ramp can be hit, and with practice the center shot can be hit as well.