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multiball
9
If you pick Donatello at the start, one shot to the right ramp starts Turtle Power multiball. Other characters must shoot it four times.
general
5
For newbie players, Donatello is great. Multiball can be started with a single shot, and you’ll get a swing at your skillshot on launch.
wizard
4
Getting past four modes (either by completing them, running out of time or draining) lights Team Up multiball at the right ramp.
general
4
Light extra balls at the Van by starting modes (default: 2), collecting a number of Pizza Slices (default: 55) or from a Pict-O-Pop award.
multiball
4
Pizza MB: locking each ball locks in toppings (2, then 2, then 1). Pizza targets cycle unlocked toppings L to R. Pops change next toppings
general
4
TMNT has a great setting called “Target Time.” By changing it, you can get up to THREE MINUTES on your first ball! Good for learning table.
multiball
3
Try to lock in octopus as a pizza topping for Ninja Pizza MB. Then when it starts, shoot the spinner all day.
general
3
Completing training increases all scoring. 1st completion awards 10%, and maxes out at 30% after 3 completions. A successful completion also activates dimension x targets to start the lucrative, neutrino pizza party.
multiball
3
TPMB (Turtle Power) add-a-ball: hit the 4 turtle shots then right ramp.
general
3
Backhand shots are very viable in TMNT. The right ramp can be hit, and with practice the center shot can be hit as well.

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