FLIPPD
Main
  • Feed
  • Games & Tips
  • Find Local Games
  • Events & Tournaments
  • Pinball News
  • Flippd Blog
Account
  • Settings
  • Submit Feedback
  • Patreon
Flippd Logo
© 2026 Flippd. All rights reserved.

Site Links

  • About
  • Contact
  • DMCA
  • Privacy Policy
  • Terms of Service

Affiliates

  • Locations by Pinball Map
  • Game Data from OPDB
  • Images from IPDB
  • Tips / Tournaments from MatchPlay
  • Tournaments from IFPA

Join Us

Pinball news
FeedGames
EventsSign in
Games & Tips
>
Black Hole
BLACK HOLE
LTD DO BRASIL

Black Hole

1982opdb · GRwYo-MvBnV

One of the two spacemen on this backglass, and the red planet behind them, appeared earlier on the backglass for Williams' 1980 'Blackout'.

Find nearby

IMAGES

Image # 59106: Black Hole Illuminated Backglass
Image # 59107: Black Hole Illuminated Playfield
Image # 59108: Black Hole Illuminated Upper Playfield
Image # 59109: Black Hole Pop Bumpers and Spinner
Image # 59110: Black Hole Drop Targets and Spinner
Image # 59111: Black Hole Illuminated Middle Left Playfield
Image # 59112: Black Hole Drop Targets
Image # 59113: Black Hole Lower Left Playfield
Image # 59114: Black Hole Lower Right Playfield
Image # 59115: Black Hole Instruction Card
Image # 59116: Black Hole Manufacturer
Image # 59117: Black Hole Score Card
Image # 59118: Black Hole Backbox - Right
Image # 59119: Black Hole Cabinet - Right
Image # 59120: Black Hole Cabinet - Front
Image # 59121: Black Hole Illuminated Front View

Images via IPDB.org

Manufactured ByLTD do Brasil
DateJanuary 1982
TypeSS
IPDB ID5891
Players2

HIGH SCORES

REVIEWS

View all

No reviews have been added for this machine yet.

PINTIPS

View all
general
3
1,2,3 rollover give 2x,3x etc and carry’s over
general
1
Keep the multiplers 4x for balls 1 and 2 as 5x will not carry over. Apparently.
general
1
Targets are dangerous but advance spinners, and spinners are good points.
general

Featured Videos

IN-DEPTH GAME GUIDES

Create guide

No guides have been added for this machine yet.

1
Complete target groups (Red and Yellow drops, Green standups) to light points at saucer. Completing all colors will light Blackout, which doubles the value of the saucer, but resets target progress.