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Blackout
Blackout
WILLIAMS

Blackout

1980
★7.7(106 reviews)
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ABOUT

For several Williams games (especially before 1987), Speech Processing was a separate task than Software Programming and may have been done by a different person than whom we list as having done the Software. Paul Dussault did the French Speech Processing for this game. This playfield layout was also used on Rowamet's 'Heavy Metal' and Taito do Brasil's 1983 'Vortex'. A nearly identical layout was used on Williams' 1982 'Warlok'. The first game designed and produced with Lane Change was Williams' 1980 'Firepower'. Blackout was the first Williams pin game to have computer-controlled general illumination, used for the "BLACKOUT" sequence. This was accomplished using a relay mounted to the backbox floor, called the G.I. Relay, which cut power to all playfield lamps. An earlier game that has this feature is Stern's 1980 'Galaxy' which came out a few months before. Prior to "Blackout", all solid state games from this manufacturer used four bolts to attach the backbox to the cabinet. With "Blackout" and later games, Williams used only two bolts even if the steel was still stamped for four holes. Compare the backglass artwork to the front cover page of the November 1968 issue of the Nick Fury, Agent of S.H.I.E.L.D. comic book. Artist Constantino Mitchell told us the following information about the original backglass artwork (shown in this listing):I want Ed Paschke to get credit for Blackout backglass design. He did the original art concept. Ed Paschke was my teacher and mentor at the Art Institute of Chicago. His usage of color influenced me for the rest of my life. Upper management didn't like the artwork and had me redo it in my style.

IMAGES

Image # 4587: Blackout Flyer, Front
Image # 4588: Blackout Flyer, Page 2
Image # 4589: Blackout Flyer, Page 3
Image # 4590: Blackout Flyer, Back
Image # 5232: Blackout Backglass
Image # 5233: Blackout Front View
Image # 5234: Blackout Playfield
Image # 16465: Blackout Upper Playfield
Image # 16466: Blackout Lower Playfield
Image # 16467: Blackout Full View
Image # 17036: Blackout Backglass - Reverse
Image # 34591: Blackout Inside Backbox
Image # 47420: Blackout Under Playfield
Image # 47421: Blackout Inside Cabinet
Image # 59969: Blackout Drop Target Decal 
(This is a scanned image of the actual decal, unretouched.)
Image # 59970: Blackout Standup Target Decal 
(This is a scanned image of the actual decal, unretouched.)
Image # 68156: Blackout Original Backglass Artwork 
(Original art concept by Ed Paschke.Artist is Ed Paschke.Acrylic paint on illustration board.Dimensions 30 inches by 40 inches.)
Image # 68964: Blackout Playfield - Oblique View
Image # 68965: Blackout Lower Playfield 
(The German language cards may not be original to this game.)
Image # 68966: Blackout Pop Bumpers
Image # 68967: Blackout Drop Targets
Image # 68968: Blackout Standup Targets
Image # 74326: Blackout Cabinet - Left

Images via IPDB.org

Pinside ID58
Manufactured ByWilliams Electronic Games, Inc.
DateJune 1980
TypeSS
IPDB ID317
Players4

HIGH SCORES

REVIEWS

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PINTIPS

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general
3
1,2,3 rollover give 2x,3x etc and carry’s over
general
1
Keep the multiplers 4x for balls 1 and 2 as 5x will not carry over. Apparently.
general
1
Targets are dangerous but advance spinners, and spinners are good points.
general

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IN-DEPTH GAME GUIDES

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1
Complete target groups (Red and Yellow drops, Green standups) to light points at saucer. Completing all colors will light Blackout, which doubles the value of the saucer, but resets target progress.