Strike the 3 TV targets on the right to light TV (minor villain mode). Hit left orbit hard to start TV. Choose Shame for 2-ball multiball.
Shoot the two stand-ups on either side of the spinning disk to light locks on right orbit. Lock 3 balls for MB. All shots lit for JP(v.68)
Finishing Bookworm and Mr Freeze means frozen timers for the rest of your game.
The big reddish/pink siren light on the carousel, when lit, means shoot through the center of the carousel to start the playfield multiplier
You can increase the Bat Phone hurryup value via Gordon standup, switching villians or hitting a mystery shot.
During any multiball, hit the mystery scoop (hit left orbit hard) for add-a-ball. Light mystery by completing 4 bat inlane rollovers.
Press left flipper btn, then catch the plunge on left flipper and make the scoop shot. Avg 3m is better than standards skill shot.
For Villains,shoot the ramps(Catwoman),orbits(Riddler),center(Joker),scoop(Penguin) x times to light the Batphone.Shoot phone to start mode.
Hitting the Gordon standup 3 times lights a 2x shot multiplier. 4 hits lights 3x shot multiplier, 5 hits lights 4x shot multiplier, etc.
Mystery award is lit by completing the four bat inlane rollovers, and collected by hitting the topmost scoop (usually via left orbit).