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multiball
7
Strike the 3 TV targets on the right to light TV (minor villain mode). Hit left orbit hard to start TV. Choose Shame for 2-ball multiball.
general
7
Shoot the two stand-ups on either side of the spinning disk to light locks on right orbit. Lock 3 balls for MB. All shots lit for JP(v.68)
general
6
Finishing Bookworm and Mr Freeze means frozen timers for the rest of your game.
general
5
The big reddish/pink siren light on the carousel, when lit, means shoot through the center of the carousel to start the playfield multiplier
general
4
You can increase the Bat Phone hurryup value via Gordon standup, switching villians or hitting a mystery shot.
multiball
4
During any multiball, hit the mystery scoop (hit left orbit hard) for add-a-ball. Light mystery by completing 4 bat inlane rollovers.
skillshot
3
Press left flipper btn, then catch the plunge on left flipper and make the scoop shot. Avg 3m is better than standards skill shot.
general
3
For Villains,shoot the ramps(Catwoman),orbits(Riddler),center(Joker),scoop(Penguin) x times to light the Batphone.Shoot phone to start mode.
general
3
Hitting the Gordon standup 3 times lights a 2x shot multiplier. 4 hits lights 3x shot multiplier, 5 hits lights 4x shot multiplier, etc.
general
2
Mystery award is lit by completing the four bat inlane rollovers, and collected by hitting the topmost scoop (usually via left orbit).

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