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Firepower II
WILLIAMS · 1983

Firepower II

This game used excess backboxes from the production run of Williams' 1981 'Hyperball'.

Image # 4629: Firepower II Flyer, Front
Image # 4630: Firepower II Flyer, Back
Image # 24927: Firepower II Backglass
Image # 24928: Firepower II Playfield
Image # 32214: Firepower II Backglass - Detail
Image # 41665: Firepower II Stripped Playfield
Image # 41666: Firepower II Stripped Lower Playfield
Image # 41667: Firepower II Tilts and Bell Assembly
Image # 50030: Firepower II Illuminated Backglass
Image # 50031: Firepower II Speaker Grille
Image # 50032: Firepower II Playfield
Image # 50033: Firepower II Illuminated Playfield
Image # 50034: Firepower II Illuminated Playfield
Image # 50035: Firepower II Upper Playfield
Image # 50036: Firepower II Illuminated Upper Playfield
Image # 50037: Firepower II Illuminated Middle Playfield
Image # 50038: Firepower II Lower Playfield
Image # 50039: Firepower II Illuminated Lower Playfield
Image # 50040: Firepower II Upper Playfield Orbit
Image # 50041: Firepower II Left Spinner Lane
Image # 50042: Firepower II Upper Lock
Image # 50043: Firepower II Left Ramp
Image # 50044: Firepower II Left Ramp
Image # 50045: Firepower II Standup Targets
Image # 50046: Firepower II Illuminated Lower Left Playfield
Image # 50047: Firepower II Playfield - Ball View
Image # 50048: Firepower II Illuminated Lower Right Playfield
Image # 50049: Firepower II Backbox - Left
Image # 50050: Firepower II Backbox - Right
Image # 50051: Firepower II Cabinet - Left
Image # 50052: Firepower II Cabinet - Right
Image # 50053: Firepower II Cabinet - Front
Image # 50054: Firepower II Behind Backglass
Image # 50055: Firepower II Behind Backbox Insert
Image # 50056: Firepower II Inside Backbox
Image # 50057: Firepower II Left Slinghot Plastic
Image # 50058: Firepower II Right Slinghot Plastic
Image # 50086: Firepower II Cabinet - Full View
Image # 60457: Firepower II Stuck Ball Preventer 
(Located on left side of playfield.)
Images provided by ipdb.org

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PinTips

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multiball
3
Lock ball on right side at flashing green arrow. Shoot center target (between bumpers) to start multiball. Lock is always lit when not in MB
general
2
All FIREPOWER letters lights spinner (especially good with the MB 2x scoring). Do not fully complete the next FIREPOWER on the same ball.
general
1
Right inlane lights mystery score at left ramp.
general
1
Complete top lanes to increase bonus multiplier

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