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multiball
7
Shooter spinners then bash the toy for Iron Monger MB. Whiplash 5 times for Whiplash MB. Shoot 8 drones then War Machine for War Machine MB.
general
6
If you can get into a good groove with the ramps "Bogey" mode is a reliable way to manufacture points. Especially stacked on multiball.
multiball
6
War Machine multiball can be stacked with another multiball as long as you start War Machine first.
general
3
Try to hit Iron Monger from the sides to minimize the magnetic interference.
general
3
Start Iron Man 2X scoring just prior to starting Do or Die. Collecting the hurry-up in this state is worth twice as much (up to 70 mil).
general
2
In War Machine Multiball, there is unlimited add-a-ball for twenty seconds on the War Machine kicker.
wizard
1
Try to get each mode one or two shots away from starting before playing any of them to make getting Do or Die easier.
general
1
If Iron Monger is set to "Hard", the player needs to hit the center spinner as the final shot to bring up the Monger.
wizard
1
Do or Die is a 35M hurryup. After completing fast scoring, 3 MBs, and 8 drones shoot middle to start hurryup, middle again to collect it.

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