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Terminator 2: Judgment Day
WILLIAMS · 1991

Terminator 2: Judgment Day

7.9 635 reviews

First Williams standard pinball game *designed* to use a "standard" Dot Matrix Display (DMD), although Midway's 1991 'Gilligan's Island' was the first standard pinball game to be manufactured with a DMD because the T2 design cycle took longer to complete. First game to feature a video mode. First game with a swing-out Cannon, fired by the player. Reportedly, due to pre-release secrecy around the Robert Patrick 'liquid metal' T-1000 character and the chance the game could be released prior to the film, the T-1000 character was not shown in the cabinet, playfield, and backglass artwork, with the exception of a small picture of actor Robert Patrick on a light shield. With the game still in development, by the time the DMD programming was finalizing (which happens after the artwork), the liquid T-1000 was already public knowledge, which allowed the character to be included in the display animation. When a player gets an extra ball, the DMD graphic stating to shoot again is a clip of the T-1000 opening a door and getting shot by Arnie with a shotgun.

Image # 4566: Terminator 2: Judgment Day Flyer, Front
Image # 4567: Terminator 2: Judgment Day Flyer, Back
Image # 5345: Terminator 2: Judgment Day BackGlass
Image # 5346: Terminator 2: Judgment Day Playfield
Image # 6667: Terminator 2: Judgment Day Cabinet
Image # 6668: Terminator 2: Judgment Day Playfield
Image # 6669: Terminator 2: Judgment Day Playfield Detail
Image # 6670: Terminator 2: Judgment Day Upper Playfield Detail
Image # 9401: Terminator 2: Judgment Day Full Machine
Image # 9402: Terminator 2: Judgment Day Cabinet Left
Image # 9403: Terminator 2: Judgment Day Cabinet Right
Image # 9404: Terminator 2: Judgment Day Cabinet Inside
Image # 9405: Terminator 2: Judgment Day Cabinet Front
Image # 9406: Terminator 2: Judgment Day BackBox
Image # 9407: Terminator 2: Judgment Day Backbox Electronics
Image # 9408: Terminator 2: Judgment Day Playfield
Image # 9409: Terminator 2: Judgment Day Under Playfield
Image # 9410: Terminator 2: Judgment Day Playfield Detail
Image # 9411: Terminator 2: Judgment Day Playfield Detail
Image # 9412: Terminator 2: Judgment Day Playfield Detail
Image # 9413: Terminator 2: Judgment Day Playfield Detail
Image # 9414: Terminator 2: Judgment Day Playfield Detail
Image # 9415: Terminator 2: Judgment Day Playfield Detail
Image # 9416: Terminator 2: Judgment Day Playfield Detail
Image # 9417: Terminator 2: Judgment Day Playfield Detail
Image # 9418: Terminator 2: Judgment Day Playfield Detail
Image # 9419: Terminator 2: Judgment Day Playfield Detail
Image # 9420: Terminator 2: Judgment Day Playfield Detail
Image # 9421: Terminator 2: Judgment Day T2
Image # 9665: Terminator 2: Judgment Day Playfield
Image # 13731: Terminator 2: Judgment Day Ball View
Image # 16783: Terminator 2: Judgment Day Front View
Image # 41426: Terminator 2: Judgment Day Playfield - Detail
Image # 41427: Terminator 2: Judgment Day Serial Number
Image # 41428: Terminator 2: Judgment Day Playfield Plastic
Image # 41429: Terminator 2: Judgment Day Playfield Plastic
Image # 41430: Terminator 2: Judgment Day Playfield Plastic
Image # 44804: Terminator 2: Judgment Day Backglass
Image # 44805: Terminator 2: Judgment Day Backglass - Detail
Image # 44806: Terminator 2: Judgment Day Illuminated Backglass
Image # 44807: Terminator 2: Judgment Day Illuminated Backglass - Detail
Image # 60396: Terminator 2: Judgment Day Prototype Board
Image # 60397: Terminator 2: Judgment Day Prototype Board
Image # 60398: Terminator 2: Judgment Day Prototype Board
Images provided by ipdb.org

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multiball
6
The cannon and Super Jackpot lights both strobe in a consistent manner. Learn where they converge for easier Super Jackpot collects.
multiball
5
To start multiball: Put ball in skull, hit flashing target with gun. During multiball: Lock balls at flashing shots, shoot gun again
general
4
Shoot left and right ramps to eventually start Payback Time. All shots are 5 million for a limited time.
general
3
If you can't get line of sight to line up the cannon (other machine in the way, etc) try leaning over the glass and looking straight down.

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