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Post Time
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WILLIAMS

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1969opdb · GR0W9-MJrpk

The replay version of this game is Williams' 1969 'Paddock'.

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IMAGES

Image # 4303: Post Time Flyer
Image # 5347: Post Time backglass
Image # 5348: Post Time Playfield
Image # 22873: Post Time Backglass
Image # 22874: Post Time Upper Playfield
Image # 22875: Post Time Lower Playfield
Image # 22876: Post Time Cabinet - Left
Image # 22877: Post Time Cabinet - Right
Image # 22878: Post Time Cabinet - Front
Image # 22879: Post Time Backglass - Reverse
Image # 22880: Post Time Inside Backbox
Image # 24685: Post Time Replay Window in Backglass
Image # 25910: Post Time Front View
Image # 25911: Post Time Under Playfield
Image # 25912: Post Time Machine
Image # 25913: Post Time Cabinet - Left
Image # 25914: Post Time Playfield
Image # 25915: Post Time Inside Backbox
Image # 40608: Post Time Outhole Gate for Extended Play 
(When optioned for extended play, a flipper-like gate under the apron routes the draining ball away from the outhole to a kicker which propels the ball upwards through the flippers and back into play.)
Image # 40609: Post Time Extended Play Mechanisms 
(When optioned for extended play, a flipper-like gate under the apron routes the draining ball away from the outhole to a kicker which propels the ball upwards through the flippers and back into play.)
Image # 40610: Post Time Extra Ball Race Adjustments
Image # 40611: Post Time Extra Ball High Score Adjustments
Image # 40612: Post Time Mode of Play Adjustment
Image # 63082: Post Time 7 Balls To Play 
(Symbols are used instead of numbers for balls 6 through 10.)
Image # 63083: Post Time Normal Position 
(Balls 1 through 5 go to the outhole to be kicked to the shooter lane.)
Image # 63084: Post Time Extended Play Position 
(Balls 6 through 10 are kicked back into play from between the flippers.)
Image # 63085: Post Time Extended Play Position with a Ball 
(Balls 6 through 10 are kicked back into play from between the flippers.)

Images via IPDB.org

Manufactured ByWilliams Electronic Games, Inc.
DateApril 1969
TypeEM
IPDB ID1853
Players1

HIGH SCORES

REVIEWS

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PINTIPS

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general
1
Plunge through middle lane up top. Try to light all pop bumpers then stay up top. Advancing 3 times around track will give ball save.

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