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general
7
Most shots are backhandable, use to your advantage
general
6
Lock 2 balls, then get a mode ready, final lock to center scoop stacks your knight MB with your mode
general
6
Choose shots that feed back to your flipper, like center ramp and scoops, when not blocked by the Knight.
general
6
Get locks Doc Ock style. Backhand lock target, then lock shot. Post catch and repeat. On default settings one lock target per lock.
general
5
Completing the top WAR lanes starts hurry-ups on the flail, knight and shield. Hitting all three scores a KNIGHT letter.
general
3
Spelling KNIGHT through good play in the modes and MB lights the retro BK mode at the left orbit. Good points to be had there.
general
2
Light extra balls at the saucer by completing modes (default: 1), getting U-Turn combos (number varies) and starting RANSOM mode.
general
2
Premium/LE: All mode shots can be spotted via the “light lock” on upper pf. The upper loop also increases mode value. So left ramp all day.
general
1
Get a mode ready by hitting a red shot, then center ramp. Start mode at right scoop. If blocked by shield, get ball to other flipper

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