From left flipper you can shoot the Snikt target (up the middle to the right of Wolverine shot) This increases your playfield multiplier.
If the ball goes to the plunger, from a soft R orbit shot, let it autoplunge. You'll get a chance to shoot the R ramp for a super skillshot.
Disco multiball is started via the left spinner. It's 60 spins at first, then 120, etc. This can't be combined with battles or quests.
The P-O-O-L targets relight Katana locks on the right ramp.
Shoot R orbit immediately, so all your other major shots can earn Chimichanga progress toward qualifying T-Rex or Megalodon Quests
Hit the standups in front of the Little Deadpool toy to expose rear drop target. Hit it a few times to light a mode. The first is a MB.
Shooting the right Katana ramp (all the way around) when lit awards locks for Ninja MB. On default settings, 3 locks are lit at game start.
Collecting enough weapons (usually 10 to 30) scores an extra ball. So does collecting 50 ninjas.
Every 100 weapons collected advances a permanent playfield multiplier by 1x. It's often possible to repeat left ramp/inner orbit.
Collect weapons to light Mechsuit. Can't collect weapons during Mechsuit, jackpots start at 5M and increment by 100k, super JP at the scoop.