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general
7
From left flipper you can shoot the Snikt target (up the middle to the right of Wolverine shot) This increases your playfield multiplier.
secret
6
If the ball goes to the plunger, from a soft R orbit shot, let it autoplunge. You'll get a chance to shoot the R ramp for a super skillshot.
multiball
6
Disco multiball is started via the left spinner. It's 60 spins at first, then 120, etc. This can't be combined with battles or quests.
multiball
5
The P-O-O-L targets relight Katana locks on the right ramp.
general
3
Shoot R orbit immediately, so all your other major shots can earn Chimichanga progress toward qualifying T-Rex or Megalodon Quests
multiball
3
Hit the standups in front of the Little Deadpool toy to expose rear drop target. Hit it a few times to light a mode. The first is a MB.
multiball
2
Shooting the right Katana ramp (all the way around) when lit awards locks for Ninja MB. On default settings, 3 locks are lit at game start.
general
2
Collecting enough weapons (usually 10 to 30) scores an extra ball. So does collecting 50 ninjas.
general
2
Every 100 weapons collected advances a permanent playfield multiplier by 1x. It's often possible to repeat left ramp/inner orbit.
multiball
2
Collect weapons to light Mechsuit. Can't collect weapons during Mechsuit, jackpots start at 5M and increment by 100k, super JP at the scoop.

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