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general
4
If extra balls are off - worth 20,000 points and special awards 50,000 and stays lit at the saucer for rest of ball. Big points opportunity.
general
3
Top 4 lanes are not flipper controlled. Each one lights one pop bumper. All 4 lanes lights spinner
general
3
If your ball starts off with player beating dealer, short plunge into right kickout
general
2
Spinner adds bonus every 5 rotations and each rotation advances the dealers hand. Top lanes advance players hand.
general
2
Beating dealer awards 2x, 3x, 5x bonus, EB, then special. If both have the same hand, dealer wins. Spinner shot is safe to change hands.
general
1
Saucer on right lane is bonus multipliers and are only awarded if your hand is beating the dealer.

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