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Surf 'n Safari
GOTTLIEB · 1991

Surf 'n Safari

Rand Paulin tells us that a single version of this was produced as a DMD test platform, and after demonstration to Mondial at an industry show in Europe, it was converted to standard model for sale locally. Jon Norris confirmed with us that Steve Kirk contributed to the playfield by adding the post that randomizes the ball's exit from the pop bumper area, and adding the palm trees.

Image # 5139: Surf 'n Safari Flyer, Front
Image # 5140: Surf 'n Safari Flyer, Back
Image # 14150: Surf 'n Safari Playfield
Image # 14151: Surf 'n Safari Lower Playfield
Image # 14152: Surf 'n Safari Upper Playfield
Image # 14153: Surf 'n Safari Cabinet - Front
Image # 14154: Surf 'n Safari Cabinet - Left
Image # 14155: Surf 'n Safari Cabinet - Right
Image # 28128: Surf 'n Safari Backbox
Image # 39564: Surf 'n Safari Rodney
Image # 39565: Surf 'n Safari Ball View
Image # 39566: Surf 'n Safari Stripped Upper Playfield
Image # 39567: Surf 'n Safari Stripped Lower Playfield
Image # 44311: Surf 'n Safari Backglass
Image # 44312: Surf 'n Safari Backbox - Right
Image # 44313: Surf 'n Safari Cabinet - Right
Image # 66958: Surf 'n Safari Upper Playfield
Image # 66959: Surf 'n Safari French Instruction Card - 3 Balls
Images provided by ipdb.org

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multiball
2
During m-ball, shoot 2 flashing slides to light JP. Collect on L ramp. Then shoot all slides to light super JP, collect on L ramp. Repeat.
general
1
Shoot slides to advance light grid. Vertical completion starts modes, horizontal completion lights playfield feature listed.
wizard
1
Horizontal completion of grid for "light super score" lights right single target for millions plus!
secret
1
The light grid is also a timer. It counts down the time left during a round* in giant numbers. * = except lock hurry-up mode

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