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Firepower
WILLIAMS · 1980

Firepower

7.9 269 reviews

For several Williams games (especially before 1987), Speech Processing was a separate task than Software Programming and may have been done by a different person than whom we list as having done the Software. Paul Dussault did the Speech Processing for this game. Eugene Jarvis told us that the background sound for Firepower, and all the other sounds for Firepower, were his own design. There is an excellent Firepower website at http://www.firepowerpinball.com/ Reportedly, the only differences between the L2 and L6 software are the price presets 1, 2, and 3, and the number of maximum credits. We asked Steve Ritchie about the first instance of the Lane Change feature, and if other pinball machines at that time might have had similar lane-changing except controlled by a CPU instead of a flipper button. He replies:FP was the first. One night I asked Eugene Jarvis if he could "move an unlit light under a ball coming down the lane with the right flipper switch." He said, "yes", and built the code. That same night at Williams we were using Lane Change. No CPU was changing lanes at the time either.He also puts to rest any belief that Williams' 1980 'Blackout' was the first game with Lane Change simply because its model number 495 preceded Firepower's number 497:Blackout was manufactured and designed WELL after Firepower. Williams produced many games out of model number order. Steve comments about the prototype version:The first 10 games we built had 2 3-banks of drops in place of the standups. They were so crappy that they were making the game unreliable, so we went with the standups for production. It was a smart move. If we had good drop targets it would have sold 20,000, but it wasn't working long enough to earn anything with the bad drops.... Pictured in this listing is a cabinet having a bottom panel design resembling a brick wall. We do not know how many came from the factory with this "brick bottom". Steve comments about this and about another idea considered for cabinet construction:Williams often made 2 sets of stencils for 2 different cabinet companies many times. We were selling so many pinball machines that we required at least 2 if not 3 "wood butchers" to keep up with demand, and they were Electronic Sound, Churchill Cabinet, and sometimes Lenk-Smith. There may have been others as well. I seem to remember that we got the brick pattern Masonite for cabinet bottoms because of a production shortage of un-printed Masonite. The tacky brick pattern stuff was popular for paneling basements. Williams probably paid less for the printed stuff, and it was probably all that could be had at the time. Particle board (MDF) was experimented with on pinball cabinets, and a few were built with disastrous effects. This was due to wishful thinking on the part of some "new guy" engineers and greed on the part of Williams' management. A group of us condemned the concept because we knew that there was no hope of making an MDF cabinet that would be as durable (and light!!..operators hated the already-heavy pinball machine becoming obese, and the increased shipping weight and $$) as plywood.The "brick bottom" shows up on other games made in 1980: Stern's 1980 'Seawitch' and Stern's 1980 'Quicksilver'. A machine with an ornate design on its bottom has been found and is pictured in this listing. Also pictured here is an NOS clear coated playfield with its edge ink-stamped 1982, dated after the original production run had ended and therefore was likely one of many made as replacement stock. Unlike the original run, this playfield has "starburst" pattern inserts and the huge round spaceship in the lower playfield has a red hue.

Image # 811: Firepower Prototype Game - Drop Target Decal
Image # 4625: Firepower Flyer, Front
Image # 4626: Firepower Flyer, Page 2
Image # 4627: Firepower Flyer, Page 3
Image # 4628: Firepower Flyer, Back
Image # 7064: Firepower Flyer, Front
Image # 7065: Firepower Flyer, Page 2
Image # 7066: Firepower Flyer, Page 3
Image # 7067: Firepower Flyer, Back
Image # 11612: Firepower Backglass
Image # 11613: Firepower Upper Playfield
Image # 11614: Firepower Middle Playfield
Image # 11615: Firepower Lower Playfield
Image # 11616: Firepower Cabinet - Full View
Image # 11617: Firepower Cabinet - Front View
Image # 11618: Firepower Cabinet - Front
Image # 11619: Firepower Inside Backbox
Image # 11620: Firepower Illuminated Backglass
Image # 19150: Firepower Cabinet - Full View
Image # 19151: Firepower Cabinet - Front View
Image # 19152: Firepower Illuminated Backglass
Image # 19153: Firepower Cabinet - Front
Image # 19154: Firepower Inside Coin Door
Image # 19155: Firepower Cabinet - Right
Image # 19156: Firepower Cabinet - Left
Image # 19157: Firepower Backglass - Reverse
Image # 19158: Firepower Behind Backglass
Image # 19159: Firepower Inside Backbox
Image # 19160: Firepower Inside Backbox - Detail
Image # 19161: Firepower Playfield - Ball View
Image # 19162: Firepower Inside Cabinet
Image # 19163: Firepower Under Playfield
Image # 19164: Firepower Playfield
Image # 19165: Firepower Upper Playfield
Image # 19166: Firepower Middle Playfield
Image # 19167: Firepower Lower Playfield
Image # 21949: Firepower Spinner sticker
Image # 21950: Firepower Target image
Image # 24161: Firepower Targets
Image # 25485: Firepower Playfield
Image # 28056: Firepower Illuminated Backglass
Image # 28057: Firepower Illuminated Playfield
Image # 28058: Firepower Illuminated Upper Playfield
Image # 28059: Firepower Playfield - Ball View
Image # 28751: Firepower Instruction Card
Image # 29285: Firepower Pop Bumper Cap
Image # 29370: Firepower Playfield Plastics
Image # 29371: Firepower Playfield Plastic
Image # 29372: Firepower Playfield Plastic
Image # 29373: Firepower Playfield Plastics
Image # 29374: Firepower Playfield Plastic
Image # 29375: Firepower Playfield Plastic
Image # 33937: Firepower Playfield - Detail
Image # 44747: Firepower Backglass
Image # 44748: Firepower Cabinet - Left
Image # 44749: Firepower Backbox - Left
Image # 44750: Firepower Cabinet - Front
Image # 50264: Firepower Illuminated Front View
Image # 53445: Firepower Cabinet - Bottom - Brick Wall Pattern
Image # 66358: Firepower Prototype Drop Target Version 
(The yellow color above each flipper inlane was changed for production games.)
Image # 66359: Firepower Prototype Drop Target Version 
(The yellow color above each flipper inlane was changed for production games.)
Image # 66360: Firepower Prototype Drop Target Version
Image # 66361: Firepower Prototype Drop Target Version
Image # 66362: Firepower Prototype Drop Target Version
Image # 66363: Firepower Prototype Drop Target Version
Image # 66834: Firepower Cabinet - Bottom - Ornate Masonite 
(The serial number is not fully readable due to bad stamping on the cabinet but is in the 8000 series of numbers.)
Image # 67489: Firepower Cabinet  - Dual Speaker Cut Outs
Image # 67490: Firepower Factory Pre-wiring for Drop Targets Installed
Image # 70299: Firepower 1982 Playfield - Front 
(This playfield is clear coated and was described to us as New Old Stock. The huge round spaceship in the lower playfield has a red hue, not a blue hue as found in first-production playfields.)
Image # 70300: Firepower 1982 Playfield - Reverse 
(This playfield has starburst inserts, not the plain ones as found in first-production playfields.)
Image # 70301: Firepower 1982 Playfield - Date 
(The date is MAY 10 1982.)
Images provided by ipdb.org

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multiball
6
Hit middle standups (1 through 6) to light locks
general
5
First get all six standups in center complete. This will light the spinner and ball save. Now rip spinner and spell FIRE all day.
general
2
Relight kickback by hitting 1-2-3 *or* 4-5-6 standups on same ball (think of standups as drop target banks, complete one bank).
general
2
Aim for the opposite side standup bank(forehand) to avoid dangerous returns to the outlanes.

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