Ignore the skillshot and soft plunge for the Spider Spin hole. If you miss and don't hit a switch, you will get the ball back.
Get crate and coffin as your first couple of spider awards, which extend their respective MBs. Use Double Trouble (2x pf for 20s) before MB.
Choose "Double Trouble" from the Spider Web before a high scoring mode (Coffin MB or Scared Stiff). All scores are doubled for 20 seconds.
Shoot the left ramp to light lock at the left orbit. Lock 3 balls for Coffin MB. Jackpots are scored at alternating ramps.
Deadheads score 25K times total Deadheads collected with no known upper limit. Also collecting all three Deadhead rollovers 4x lights an EB.
Hitting the left ramp awards 50K, which increases by 50K up to a maximum of 450K.
Hit the Crate 4 times to start Crate Multiball. Jackpots start at 250K and are collected at the Crate. Subsequent MBs require 4 more hits.
Crate MB is a good time to build towards stiff-o-meter, especially if you have it extended.
Right ramp lights spider hole for backglass awards, left ramp lights lock at left orbit.