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Sorcerer
WILLIAMS · 1985

Sorcerer

7.8 173 reviews

Dave Rzepka told us that he started the programming for this game but it was finished by someone else after he left Williams. Later, Ed Suchocki told us that he was the programmer for this game. Two different playfield color schemes have been identified for this game. The differences are found in the color of the sorcerer�s robe and trim, the colors of the feathers on the skull located just above the upper flipper, and the colors of the feathers on the skull located below the upper flipper. We have viewed several playfields and find the two versions can be defined as follows: � Royal purple robe with pink trim. Both skulls have green and red feathers. � Blue robe with red trim. Upper skull has red and white feathers. Lower skull has green, red, and white feathers. We do not know if this represents a change of colors made during the production run or is evidence of two different companies screening the playfield. The sorcerer�s robe extends onto the plastic light shield that covers the center target bank and in all instances this plastic appears to be a dark blue (or han purple) color. Perhaps this suggests the robe was originally blue and then was changed to purple. Our images of an Early Production game are not clear enough to assist this theory. The flyer game shows the royal purple version. Ed Suchocki told us this anecdote about the Demon feature:During the design of Sorcerer, Steve Kordek, the head of design, came into the room while Mark Ritchie and I were discussing the rules of the game. We were telling Steve about a new feature that we had added to the game. Steve responded back to us, "What are you calling the feature?" Mark and I looked at each other a bit puzzled. Steve then said to us, "You have to give the feature a name! I don't care if you call it Yahootie! Just give it a name." With that said, Steve turned and walked out. Both Mark and I looked at each other and said, "Wow he's right. How did we miss that?

Image # 4547: Sorcerer Flyer, Front
Image # 4548: Sorcerer Flyer, Back
Image # 7676: Sorcerer Backglass
Image # 7677: Sorcerer Playfield
Image # 7678: Sorcerer Playfield Detail
Image # 7679: Sorcerer Backbox
Image # 7680: Sorcerer Cabinet
Image # 21256: Sorcerer Early Production Backglass 
(This game has serial number 53220015.)
Image # 21257: Sorcerer Early Production Cabinet - Left 
(This game has serial number 53220015.)
Image # 21258: Sorcerer Early Production Backbox - Left 
(This game has serial number 53220015.)
Image # 21259: Sorcerer Early Production Cabinet - Right 
(This game has serial number 53220015.)
Image # 21260: Sorcerer Early Production Backbox - Right 
(This game has serial number 53220015.)
Image # 21261: Sorcerer Early Production Front 
(This game has serial number 53220015.)
Image # 26882: Sorcerer Backglass
Image # 26883: Sorcerer Backglass - Reverse
Image # 37567: Sorcerer Backglass
Image # 37568: Sorcerer Cabinet - Right
Image # 53136: Sorcerer Illuminated Backglass
Image # 53358: Sorcerer Backglass
Image # 53359: Sorcerer Upper Playfield 
(Sorcerer's robe is royal purple with pink trim.)
Image # 53360: Sorcerer Lower Playfield
Image # 53361: Sorcerer Playfield Art - Purple Robe 
(Robe is royal purple with pink trim.)
Image # 53362: Sorcerer Playfield Art - Blue Robe 
(Robe is blue with red trim.)
Image # 53363: Sorcerer Upper Skull - Red and Green Feathers 
(Robe is royal purple with pink trim.)
Image # 53364: Sorcerer Upper Skull - Red and White Feathers 
(Robe is blue with red trim.)
Image # 53365: Sorcerer Lower Skull - Red and Green Feathers 
(Robe is royal purple with pink trim.)
Image # 53366: Sorcerer Lower Skull - Red, Green, and White Feathers 
(Robe is blue with red trim.)
Image # 53367: Sorcerer Drop Target
Image # 53368: Sorcerer Cabinet - Left
Image # 53369: Sorcerer Cabinet - Front
Image # 53370: Sorcerer Inside Backbox
Image # 53371: Sorcerer Artist and Playfield 
(Artist Pam Erickson at Chicago Pinball Expo 2004.)
Images provided by ipdb.org

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PinTips

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multiball
6
Left ramp locks balls. Two balls start multiball. Balls can be stolen in multiplayer games.
multiball
6
Hit ramp during multiball to increase play field multiplier from 2X to 3X to 5X. Hit lit spinners with large multiplier for massive scoring.
general
3
Complete "Sorcerer" inserts to light spinners. These can be huge when lit in multiball, where the playfield can be multiplied.
general
1
Each "Sorcerer" completion lights upper right drop targets awards. In order: bonus hold, extra ball, special. 5 completions awards special.

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