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Independence Day
SEGA · 1996

Independence Day

7.2 64 reviews

Artist Marc Raneses told us that Jeff Busch did the backglass and playfield art. Marc did the screen print production for the playfield and cabinet and dots.

Image # 3359: Independence Day Flyer, Front
Image # 3360: Independence Day Flyer, Back
Image # 13699: Independence Day Playfield
Image # 13700: Independence Day Cabinet - Left
Image # 13701: Independence Day Cabinet - Right
Image # 13702: Independence Day Backbox - Left
Image # 13703: Independence Day Backbox - Right
Image # 13704: Independence Day Front View
Image # 31529: Independence Day Backglass
Image # 40245: Independence Day Illuminated Upper Playfield
Image # 40246: Independence Day Illuminated Lower Playfield
Image # 40247: Independence Day Illuminated Playfield - Detail
Image # 40248: Independence Day Illuminated Playfield - Detail
Image # 40249: Independence Day Illuminated Playfield - Detail
Image # 40250: Independence Day Under Playfield
Image # 40251: Independence Day Inside Cabinet
Image # 54203: Independence Day Upper Playfield
Image # 54204: Independence Day Middle Playfield
Image # 54205: Independence Day Playfield - Detail
Image # 54206: Independence Day Playfield - Detail
Image # 54207: Independence Day Playfield - Detail
Image # 54208: Independence Day Playfield
Image # 54209: Independence Day Upper Right Playfield
Image # 54210: Independence Day Middle Playfield
Image # 54211: Independence Day Lower Playfield
Image # 54212: Independence Day Cabinet - Front
Image # 64310: Independence Day Factory-Set DMD Message 
('Just Say NO To Alien Invasion!')
Images provided by ipdb.org

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PinTips

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multiball
2
Shoot center Alien shot to light locks and start multiball. Focus on lit shots. After successfully completing several, a Super will light.
multiball
2
Left target bank completion will light another multiball started on one of the upper loops.
general
1
Inlane feeds lights the opposite orbit for a quick hurry-up shot for decent points.
general
1
Shoot the bumpers a lot before starting the Hurry-Up. During the hurry-up, tons of points can be scored if you nail the left loop repeatably

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