FLIPPD
Main
  • Home
  • Feed
  • Games & Tips
  • Find Local Games
  • Events & Tournaments
  • Pinball News
  • Flippd Blog
Account
  • Settings
  • Submit Feedback
  • Patreon
Flippd Logo
© 2026 Flippd. All rights reserved.

Site Links

  • About
  • Contact
  • DMCA
  • Privacy Policy
  • Terms of Service

Affiliates

  • Locations by Pinball Map
  • Game Data from OPDB
  • Images from IPDB
  • Tips / Tournaments from MatchPlay
  • Tournaments from IFPA

Join Us

Pinball news
HomeGames
EventsSign in
Games & Tips
>
The Addams Family Gold
>
Tips

PinTips

secret
12
The magnet will shut off after 10 seconds of no switch hits. Cradle up and wait for it to turn off in order to make shots safely.
general
11
Chair starts modes. Either ramp lights chair. Modes can be stacked. If chair is unlit, the right inlane lights chair momentarily.
multiball
9
Hit bookcase to spell GREED. Lock ball at green lights. Start multiball by shooting electric chair or vault. Side ramp awards double jackpot
skillshot
7
Plunge for Thing saucer. If you plunge short and do not hit a switch, drain and the ball will come back to try again.
secret
5
3-way combo - Center ramp, left orbit, left ramp. 4-way combo - Add a swamp shot at the end of a 3-way combo for bigger points.
general
3
Side red ramp (million plus) is usually late on the upper flipper. Flipping too early will go to the dangerous train shot.
general
3
After making 1st GREED ball lock, short plunge to lock ball 2. Short plunge again & catch w R Flipper & hit chair. Showtime!
general
3
The chair scoop and bookcase are both safer to backhand. Try to follow up bookcase hits with Million Plus ramp shots.
general
3
Skill shot to side ramp. Hold up mini flipper. Catch on left flipper. Backhand chair. Dead bounce to right flipper. Shoot mini ramp. Repeat
general
2
On most machines, backhand Bear ramp w R Flipper to light Chair. Or post pass to L Flipper if R flipper is weak