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Breakshot
CAPCOM · 1996

Breakshot

7.6 96 reviews

220lbs uncrated; 22 7/8" wide, 52 1/8" deep, 74 1/4" tall. Breakshot was originally scheduled to be produced after Big Bang Bar, Kingpin, and Flipper Football but, because it became ready for production in a short time, ahead of the others, it was produced ahead of them. According to the book Pinball Memories, Capcom promoted 'Breakshot' as having the first loadable captive ball feature on a pinball. However, a different type of loadable captive ball feature can be found on Bally Midway's 1986 'Strange Science' and Bally Midway's 1987 'Heavy Metal Meltdown'. When a whitewood was approved for release to production, a sequentially-assigned project number was assigned to the game and engineering drawings were started. The Project Number for this game was "PB-6". This number appears on the playfield under the cardholder.

Image # 2974: Breakshot Backglass
Image # 2975: Breakshot Playfield
Image # 10739: Breakshot Promotional Photo
Image # 10740: Breakshot Press Release
Image # 10741: Breakshot Promotional Photo (Playfield)
Image # 31972: Breakshot Backglass
Image # 31973: Breakshot Playfield
Image # 31974: Breakshot Upper Left Playfield
Image # 31975: Breakshot Upper Middle Playfield
Image # 31976: Breakshot Upper Right Playfield
Image # 31977: Breakshot Left Middle Playfield
Image # 31978: Breakshot Center Playfield
Image # 31979: Breakshot Right Middle Playfield
Image # 31980: Breakshot Left Middle Playfield
Image # 31981: Breakshot Left Middle Playfield
Image # 31982: Breakshot Right Middle Playfield
Image # 31983: Breakshot Lower Left Playfield
Image # 31984: Breakshot Lower Right Playfield
Image # 31985: Breakshot Lower Playfield
Image # 31986: Breakshot Lower Playfield
Image # 31987: Breakshot Playfield - Detail
Image # 31988: Breakshot Instruction Card
Image # 31989: Breakshot Pricing Card
Image # 31990: Breakshot Translite - Reverse
Image # 31991: Breakshot Cabinet - Left
Image # 31992: Breakshot Cabinet - Right
Image # 31993: Breakshot Backbox - Left
Image # 31994: Breakshot Backbox - Right 
(This side of backbox has been touched up.)
Image # 31995: Breakshot Front
Image # 31996: Breakshot Under Playfield
Image # 31997: Breakshot Inside Cabinet - Front
Image # 31998: Breakshot Inside Cabinet - Rear
Image # 31999: Breakshot Inside Backbox
Image # 32000: Breakshot Inside Backbox
Image # 32001: Breakshot Behind Speaker Grille 
(CPU Board.)
Image # 32002: Breakshot Full View
Image # 50241: Breakshot Cabinet - Left
Image # 71797: Breakshot Flyer
Image # 75016: Breakshot Stripped Playfield 
(Serial number 100877.)
Image # 75017: Breakshot Project Number and Name 
(Serial number 100877.)
Image # 75018: Breakshot Model and Serial Numbers 
(Serial number 100877.)
Images provided by ipdb.org

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PinTips

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wizard
3
Left inlane lights 8 ball saucer. Shoot to start Call Your Shot. Hit called shot to complete current mode. Complete 3 modes for wizard mode.
skillshot
2
Soft plunge to the upper flipper then hit the bank shot for 100K and a sunk ball.
multiball
1
Lock a ball behind the up post, then hit the post to knock the ball into a saucer to light Ball-O-Rama 2-ball MB at the 8 ball saucer.
multiball
1
Lock a 2nd ball behind the up post, and shoot a 3rd ball into center saucer to start 3-ball MB. WARNING: lock stealing is in play!

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