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multiball
12
Hit loops X amount of times for tour multiball, hit ramps X amount of times for jam multiball, compete stand up/drop targets for album multi
multiball
11
Mash "Fire" if you drain out during MB to use a VIP Pass (award a shot you need). If this completes the 5 main shots, you extend MB.
multiball
9
ALL multiballs are started by shooting the right ramp.
general
7
Use the cannon to shoot the bell instead of the AC/DC targets unless the point award will be significant (say 10m plus).
general
7
Shoot the bell x times for 2x, and 3x scoring for 20 sec. Shoot bell during that time for 20 more seconds of 2x + 3x scoring.
skillshot
6
Super skill shot by plunging the ball and holding in the right flipper to kick ball around to flippers and make any of the 5 major shots...
skillshot
4
Super skill awards +2 VIPs. During Hells Bells, hit the FIRE button before the timer runs out to award a shot and collect both (LE only)
general
4
Safest shot when firing the canon (opting out of song/multiball jackpots) is the left loop.
general
3
When one inlane is flashing, rolling over it will make the next shot worth double.
general
3
A player can collect a 6x Song Jackpot if the player scores the song bonus during tour or album from a Super Lanes shot while 3x is running

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