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Xenon
BALLY · 1980

Xenon

7.7 231 reviews

Unlike other Bally electronic pinball games, their documentation for this game shows the model number only as 1196, not 1196-E. This is the first talking Bally game, using the AS-2518-56 sound board and the AS-2518-57 "Vocalizer" board instead of the "Squawk and Talk" system. Electronic music composer Suzanne Ciani composed the music and performed all of the voices for Xenon. You can learn more about Ciani's involvement in Xenon at her former official website, now archived, which has a lot of information about this game. Pinball art collector Harold Balde reports this information to accompany his image of an experimental playfield overlay: Bally experimented with printing the artwork on mylar then attaching it to the playfield as a cost savings measure. The artwork is not the same as the production Xenon - Paul Faris went back and airbrushed the art to make it look better for the 4-color process. At least one or two games were made with this overlay. Artist Paul Faris told us that he recalls there was a problem of applying those mylar overlays accurately after the boards had been routed and the inserts glued in.

Image # 9696: Xenon Lower Playfield
Image # 3172: Xenon Backglass
Image # 3173: Xenon Playfield
Image # 3174: Xenon Cabinet - Full View
Image # 4132: Xenon Flyer, Front
Image # 4133: Xenon Flyer, Page 2
Image # 4134: Xenon Flyer, Page 3
Image # 4135: Xenon Flyer, Back
Image # 7202: Xenon Illuminated Backglass
Image # 9697: Xenon Upper Playfield
Image # 9698: Xenon Cabinet - Right
Image # 10871: Xenon Backglass
Image # 12428: Xenon Behind Backglass
Image # 13520: Xenon Backglass - Detail
Image # 26317: Xenon Instruction Card
Image # 27395: Xenon Backglass
Image # 27396: Xenon Backglass - Reverse
Image # 30497: Xenon Backglass - Detail
Image # 37514: Xenon Blank Playfield 
(Identified to us as New Old Stock.)
Image # 37515: Xenon Plastic Light Shield Set - Obverse 
(Identified to us as New Old Stock.)
Image # 37516: Xenon Plastic Light Shield Set - Reverse 
(Identified to us as New Old Stock.)
Image # 39570: Xenon Playfield
Image # 39571: Xenon Playfield - Detail
Image # 39572: Xenon Vocalizer Board
Image # 43255: Xenon Tube Light Bar
Image # 44331: Xenon Manufacturer Experimental Playfield Overlay
Image # 53631: Xenon Original Artwork 
(Artist: Paul Faris)
Image # 53632: Xenon Promotional Poster 
(Signed by Greg Kmiec and Paul Faris at Chicago Pinball Expo '95.)
Image # 53633: Xenon Promotional Photo 
(Signed by Greg Kmiec and Paul Faris at Chicago Pinball Expo '95.)
Image # 53634: Xenon Promotional Item 
(Given away at trade shows. The mirrors on production games are not labeled.)
Image # 53635: Xenon Playfield 
(Serial number EE5564.)
Image # 53636: Xenon Backbox - Left 
(Serial number EE5564.)
Image # 53637: Xenon Backbox - Right 
(Serial number EE5564.)
Image # 53638: Xenon Cabinet - Right 
(Serial number EE5564.)
Image # 53639: Xenon Inside Backbox 
(Serial number EE5564.)
Image # 53640: Xenon Under Playfield 
(Serial number EE5564.)
Image # 58098: Xenon Playfield
Image # 58099: Xenon Backbox - Right
Image # 58100: Xenon Cabinet - Left
Image # 63297: Xenon Group Photo 
(Clockwise from left: Allan Reizman, Suzanne Ciani, Greg Kmiec, Tom Nieman, Paul Faris, and IPDB Editor Jay Stafford. Photographed at Chicago Expo 2013.)
Image # 63298: Xenon Cabinet - Front
Image # 63299: Xenon Inside Coin Door
Image # 63300: Xenon Backbox Insert - Front
Image # 63301: Xenon Backbox Insert - Back
Image # 70460: Xenon Preliminary Backglass Artwork 
(Test rendering for infinity effect mockup.Artist is Paul Faris.Marker on blueprint paper.Dimensions: same size as production glass.)
Image # 70461: Xenon Preliminary Backglass Artwork 
(Original painting of Xenon backglass.Artist is Paul Faris.Acrylic and prismacolor on Illustration board.Dimension: same size as production glass.)
Image # 70547: Xenon Original Artwork 
(Color cabinet lightbox rendering.Artist is Paul Faris.Prismacolor pencils and markers on Vellum.Dimensions 14 inches by 34 inches. )
Images provided by ipdb.org

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PinTips

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multiball
3
Get Xs! Via top scoop from plunge or left spinner shot. First time lights lock through tunnel shot. Second set of three Xs for multiball.
general
2
Continuous shots to the ramp build in value. Value might carry over ball to ball depending on game settings.
general
1
hit the targets to the right to increase bonus x

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