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Time Fantasy
WILLIAMS · 1983

Time Fantasy

This game used excess backboxes from the production run of Williams' 1981 'Hyperball'. Programmer Ed Suchocki provided us the following information about this game:Time Fantasy was developed to hit a market demand for a low cost pin game that would limit the play time. Our distributors were requesting a pin design where play time can be better managed and for the game to be cost reduced.. Time Fantasy was designed as a two-player unit and had most of the coils removed. Plasma displays and coils were the most costly items on the playfield so they were limited. We also had a need to get a game ready for the factory in less than three weeks time, otherwise the factory was looking at being shutdown. Williams did not like shutting down the line and wanted to keep people working. We were placing our emphasis on the development of video games at that time and we had limited programmers available. Besides Larry Demar, I was probably the most familiar with the pinball operating system at that time. The design team was able to complete the game in two weeks which gave us some leeway in getting playfields, artwork, and testing in before production. Testing was interesting and showed us something we didn't expect. The game was played by an older audience. We were told that parents were playing the game while their children played all the ticket vending machines. It tested well in the family centers but it didn't do so well in the locations for hardcore gamers. I do remember there was an earnings report showing the game made over $500 for a week in one location. However, it just wasn't mainstream and didn't perform well in all locations.

Image # 4568: Time Fantasy Flyer, Front
Image # 4569: Time Fantasy Flyer, Back
Image # 17615: Time Fantasy Upper Playfield
Image # 17616: Time Fantasy Backbox - Left
Image # 17617: Time Fantasy Cabinet - Front
Image # 17618: Time Fantasy Cabinet - Left
Image # 17619: Time Fantasy Ball View
Image # 17669: Time Fantasy Backglass
Image # 22620: Time Fantasy Backglass
Image # 22621: Time Fantasy Playfield
Image # 22622: Time Fantasy Upper Playfield
Image # 22623: Time Fantasy Lower Playfield
Image # 22624: Time Fantasy Cabinet - Left
Image # 22625: Time Fantasy Cabinet - Right
Image # 45267: Time Fantasy Illuminated Backglass
Image # 45268: Time Fantasy Illuminated Front View
Image # 47437: Time Fantasy Illuminated Playfield Plastic 
(This is the upper right playfield ball arch plastic.)
Image # 64017: Time Fantasy Flyer - Front
Image # 64018: Time Fantasy Flyer - Back
Image # 67799: Time Fantasy Blank Playfield
Image # 67800: Time Fantasy Upper Blank Playfield
Image # 67801: Time Fantasy Lower Blank Playfield
Image # 67802: Time Fantasy Blank Playfield - Reverse
Image # 67803: Time Fantasy Backbox Insert
Image # 67804: Time Fantasy Inside Backbox
Image # 67805: Time Fantasy Under Playfield
Image # 67806: Time Fantasy Inside Cabinet 
(An after-factory transformer has been added in front of the factory transformer for safety reasons as a local requirement in Ontario, Canada for games operated in public places, to avoid risk of electrocution if the building or outlet did not have proper grounding or if the ground prong had been cut on the machine power cord.)
Images provided by ipdb.org

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general
2
Add time by shooting the "1" rollover (10 seconds) or the lit inlane (5 seconds).
general
2
Complete top 12345 lanes prior to completing TIME, so the playfield is at least 2X. Best to try to get to 3X or 4X before completing TIME.
general
1
During "snail time", lift flippers out of the way to drain the ball ASAP. This stops the clock until the ball hits a top rollover switch.
general
1
Key is to spell TIME. Letters rotate so you need to make sure the one you need is lit prior to shooting it. Lighting TIME enables SNAIL TIME

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