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Hook
DATA EAST · 1992

Hook

6.9 124 reviews

Fred Young did voice characterizations on this game. Pictured in this listing is a game with serial number 57648 (falling numerically towards the end of production) and having playfield plastics representing a "6-layer tree" located in the middle of the circular Windcoaster ramp in the upper playfield. Reportedly, most of the games in this production run have only a "2-layer tree". We asked designer Tim Seckel about this and the circular ramp itself. He replies:The original games (I don't recall when it was changed) had a full 6-layer tree as shown in the photos. The tree cast a pretty big shadow on the playfield, so we added two lamps there to help provide light under the tree. So it was generally a dark area that needed some extra light. From what I recall, either from beta testing or player feedback, was that the tree blocked too much of the action in the pop bumpers and top lanes. FYI - regarding the top lanes, the mirrored backglass has three lit inserts that show which lanes are lit since it was difficult to see the lights up there. So at some point we eliminated 4 layers of the tree, which was unfortunate from a aesthetic point of view, but definitely made an improvement in seeing the ball up there. And, yes! the big round ramp is representing Neverland where the Lost Boys would ride these 'sail boards' all around the trees, and Peter would fly, etc. Also pictured in this listing is an unadorned metal bracket on the playfield that seems to serve no purpose other than to take up space. Seckel agrees:It was added to prevent a ball from getting wedged between the wire ramps and under the plastic "wind coaster" ramp. Now, what I don't remember is why there was a hole on the top... whether we added it "just in case" we needed to add a piece of plastic on top, or whether we 're-used' an existing bracket that just happened to be the right size and worked (maybe using up existing stock of something?)... that part I don't recall. But I can confirm it's there to prevent a ball from getting wedged there. Seckel also stated that 'Hook' started out as 'Universal Studios Theme Park':A game that was only in drawing/concept/ideation stage. It never made it very far. Hook opportunity came up and it quickly took on that name and game development. Included in this listing is a prototype game with a polarizing spinning disk behind the backglass meant to provide a visual effect to the Tinker Bell hologram affixed to the backglass. Tim Seckel states the hologram was handmade and guesses that between 25 and 100 games were made with this spinning disk effect. A link in this listing provides a video of this effect. The prototype game shown here has serial number 48243 and was built for export to Belgium. Its prototype ROMs have an original label with date 11/11/1991 and are described as being basically the same as the final production version except some sound effects are missing. We previously listed the Manufacture Date as May-3-1992. This game was produced from Jan-30-1992 to Jun-2-1992.

Image # 1173: Hook Backglass
Image # 3206: Hook Flyer, Front
Image # 3207: Hook Flyer, Back
Image # 25171: Hook Playfield
Image # 25172: Hook Topper
Image # 25173: Hook Playfield - Right
Image # 25174: Hook Playfield - Left
Image # 25175: Hook Dot Matrix Display
Image # 30758: Hook Playfield
Image # 30759: Hook Cabinet - Full View
Image # 30760: Hook Cabinet - Left
Image # 30761: Hook Cabinet - Front View
Image # 40533: Hook Illuminated Backglass
Image # 40534: Hook Backbox - Right
Image # 40535: Hook Inside Cabinet
Image # 40536: Hook Under Playfield
Image # 40537: Hook Under Lower Playfield
Image # 40538: Hook Inside Backbox
Image # 43757: Hook Stripped Playfield
Image # 43821: Hook Prototype Game - Handmade Tinkerbell Hologram 
(Serial number 48243. Manufacture date Nov-24-1991. Exported to Belgium.)
Image # 43822: Hook Prototype Game - Spinning Disk 
(Serial number 48243. Manufacture date Nov-24-1991. Exported to Belgium.)
Image # 43823: Hook Prototype Game - Spinning Disk Assembly 
(Serial number 48243. Manufacture date Nov-24-1991. Exported to Belgium.)
Image # 43824: Hook Prototype Game - Serial Number 
(Serial number 48243. Manufacture date Nov-24-1991. Exported to Belgium.)
Image # 43825: Hook Prototype Game - Date Of Manufacture 
(Serial number 48243. Manufacture date Nov-24-1991. Exported to Belgium.)
Image # 50280: Hook Cabinet - Right
Image # 54185: Hook Middle Playfield
Image # 54186: Hook Middle Playfield
Image # 54187: Hook Lower Playfield
Image # 54188: Hook Instruction Card
Image # 61356: Hook Backglass
Image # 61357: Hook Topper
Image # 61358: Hook Backbox - Left
Image # 61359: Hook Cabinet - Left
Image # 61360: Hook Cabinet - Front
Image # 61361: Hook Cabinet - Front View
Image # 71930: Hook Rufio Ramp Decals 
(These are from a production game.)
Image # 72219: Hook Right Side Cabinet
Image # 72220: Hook Left Side Cabinet
Image # 82182: Hook Illuminated Upper Playfield - 6-Layer Tree 
(Overhead lighting was used to illuminate the tree plastics to show its detail. Serial number 57648.)
Image # 82183: Hook Illuminated Playfield - Detail - 6-Layer Tree 
(Serial number 57648.)
Image # 82184: Hook Illuminated Playfield - Detail - 6-Layer Tree 
(Serial number 57648.)
Image # 82185: Hook Illuminated Playfield - Detail - 6-Layer Tree 
(Serial number 57648.)
Image # 82186: Hook Illuminated Playfield - Detail - 6-Layer Tree 
(Overhead lighting was used to illuminate the tree plastics to show its detail. Serial number 57648.)
Image # 82187: Hook Illuminated Playfield - Detail - 6-Layer Tree 
(Serial number 57648.)
Image # 82188: Hook Inside Cabinet - Serial Number 
(Serial number 57648.)
Image # 82300: Hook Playfield - Unadorned Metal Bracket
Images provided by ipdb.org

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general
2
Shoot R ramp twice to start croc clock. Big points to be had my lad.
general
2
The safe, easy to remember strategy is shoot the left ramp all day if the flippers are strong enough. Combos eventually award 3M per ramp.
skillshot
1
The skillshot is used multiple times throughout the game. Play the game beforehand and learn the shot if you can.
multiball
1
Complete the 9 yellow standups to light MB. The top left hole can spot standups. Top left hole to start MB. Alternate ramps for jackpots.

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