put out fires in lower playfield to light locks. shoot orbit after 2 locks. shoot center ladder ramp to start MB.
adv bonus X but shooting the lit horseshoe turnaround up the center of the playfield It raises the ladder too for a bit to allow ball locks.
When a fire is put out, you score based on the fire multiplier shown below the ladder. New fires reduce multiplier; completions advance.
Plunge for the 100,000 switch to get the max skill shot points!
Shooting the center horseshoe and dead end ramps raise the center plug for a few seconds.