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general
2
put out fires in lower playfield to light locks. shoot orbit after 2 locks. shoot center ladder ramp to start MB.
general
1
adv bonus X but shooting the lit horseshoe turnaround up the center of the playfield It raises the ladder too for a bit to allow ball locks.
general
1
When a fire is put out, you score based on the fire multiplier shown below the ladder. New fires reduce multiplier; completions advance.
skillshot
1
Plunge for the 100,000 switch to get the max skill shot points!
general
1
Shooting the center horseshoe and dead end ramps raise the center plug for a few seconds.

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