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Apollo 13
SEGA · 1995

Apollo 13

7.4 135 reviews

Artist Marc Raneses told us that Jeff Busch did the backglass and playfield art. As Jeff's art assistant, Marc did the screen print production for the playfield and cabinet. He also did "some dots". Game requires the more expensive non-magnetizable balls to function properly. Per Orin Day, a 128x32 DMD was used for Apollo 13 and subsequent games. Previous games used 192x64 displays.

Image # 3353: Apollo 13 Flyer, Front
Image # 3354: Apollo 13 Flyer, Back
Image # 6320: Apollo 13 German Flyer
Image # 6321: Apollo 13 Instruction Card
Image # 9297: Apollo 13 Cabinet - Full View
Image # 9298: Apollo 13 Cabinet - Left
Image # 9299: Apollo 13 Cabinet - Right
Image # 9300: Apollo 13 Cabinet - Front
Image # 9301: Apollo 13 Backbox and Topper
Image # 9302: Apollo 13 Playfield
Image # 9303: Apollo 13 Playfield - Detail
Image # 60922: Apollo 13 Diverter
Image # 9304: Apollo 13 Playfield - Detail
Image # 9305: Apollo 13 Playfield - Detail
Image # 9306: Apollo 13 Playfield - Detail
Image # 9307: Apollo 13 Playfield - Detail
Image # 9308: Apollo 13 Playfield - Detail
Image # 9309: Apollo 13 Playfield - Detail
Image # 9310: Apollo 13 Playfield - Detail
Image # 9311: Apollo 13 Playfield - Detail
Image # 9312: Apollo 13 Playfield - Detail
Image # 9313: Apollo 13 Under Playfield
Image # 21309: Apollo 13 Illuminated Playfield
Image # 21310: Apollo 13 Illuminated Middle Playfield
Image # 21311: Apollo 13 Illuminated Upper Playfield
Image # 21312: Apollo 13 Moon Lander
Image # 21313: Apollo 13 Rocket and Ball Lock
Image # 21314: Apollo 13 8 Ball Trough
Image # 21315: Apollo 13 Moon Ball Grab
Image # 21316: Apollo 13 Countdown LED Display
Image # 21317: Apollo 13 Shooter Lane
Image # 21318: Apollo 13 Illuminated Translite
Image # 26609: Apollo 13 Inside Backbox
Image # 26610: Apollo 13 Inside Backbox
Image # 26611: Apollo 13 Inside Cabinet
Image # 30523: Apollo 13 Spinner - Front
Image # 30524: Apollo 13 Spinner - Reverse
Image # 35407: Apollo 13 Translite
Image # 35408: Apollo 13 Upper Playfield - Detail
Image # 35409: Apollo 13 Cabinet - Left
Image # 53809: Apollo 13 Playfield - Ball View
Image # 53810: Apollo 13 Playfield - Ball View
Image # 53811: Apollo 13 Playfield - Ball View
Image # 55024: Apollo 13 Illuminated Translite
Image # 60920: Apollo 13 Dot Matrix Display
Image # 60921: Apollo 13 Playfield - Detail
Image # 60923: Apollo 13 Playfield - Detail
Image # 60924: Apollo 13 Instruction Card
Image # 60925: Apollo 13 Cabinet - Right
Image # 60926: Apollo 13 Cabinet - Front
Image # 60927: Apollo 13 Cabinet - Front View
Images provided by ipdb.org

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PinTips

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multiball
1
Unless more than 3 BLASTOFF letters are lit, starting 13-Ball Blastoff should be an immediate priority.
general
1
Voltage scoring can be huge if you shoot for the shots that aren't flashing.
multiball
1
If the rocket lock (for countdown) is a safe shot, Multiball all day is a repeatable and useful strategy.
general
1
The Apollo 13 modes can all be useful - Undervolt, CO2, and Rocket 2 Ball are modes to note.

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